public void Wizard_AllowNavigationToStep_NoIndexCheck ()
		{
			PokerWizard wizard = new PokerWizard ();
			Assert.IsTrue (wizard.PokerAllowNavigationToStep (0), "#A1-1");
			Assert.IsTrue (wizard.PokerAllowNavigationToStep (10), "#A1-2");
			Assert.IsTrue (wizard.PokerAllowNavigationToStep (-10), "#A1-3");
		}
		public void Wizard_AllowNavigationToStep ()
		{
			PokerWizard wizard = new PokerWizard ();
			WizardStep step1 = new WizardStep ();
			step1.ID = "step1";
			step1.StepType = WizardStepType.Start;
			WizardStep step2 = new WizardStep ();
			step2.ID = "step2";
			step2.StepType = WizardStepType.Step;
			WizardStep step3 = new WizardStep ();
			step3.ID = "step3";
			step3.StepType = WizardStepType.Finish;
			wizard.WizardSteps.Add (step1);
			wizard.WizardSteps.Add (step2);
			wizard.WizardSteps.Add (step3);
			wizard.ActiveStepIndex = 0;
			wizard.MoveTo (step3);
			object o = wizard.PokerSaveControlState ();
			wizard.PokerLoadControlState (o);
			bool result = wizard.PokerAllowNavigationToStep (2);
			Assert.AreEqual (true, result, "AllowNavigationToStep#1");
			step3.AllowReturn = false;
			result = wizard.PokerAllowNavigationToStep (2);
			Assert.AreEqual (false, result, "AllowNavigationToStep#2");
		}