public void Wizard_ControlState ()
		{
			PokerWizard wizard = new PokerWizard ();
			WizardStep step1 = new WizardStep ();
			step1.ID = "step1";
			step1.StepType = WizardStepType.Start;
			WizardStep step3 = new WizardStep ();
			step3.ID = "step3";
			step3.StepType = WizardStepType.Finish;
			wizard.WizardSteps.Add (step1);
			wizard.WizardSteps.Add (step3);
			wizard.ActiveStepIndex = 0;
			wizard.MoveTo (step3);
			// LAMESPEC: history updated when SaveControlState occured
			Assert.AreEqual (0, ((ArrayList) wizard.GetHistory ()).Count, "ControlState#1");
			object o = wizard.PokerSaveControlState ();
			wizard.PokerLoadControlState (o);
			wizard.MoveTo (step1);
			Assert.AreEqual (0, wizard.ActiveStepIndex, "ControlState#2");
			wizard.PokerLoadControlState (o);
			Assert.AreEqual (1, wizard.ActiveStepIndex, "ControlState#3");
			Assert.AreEqual (1, ((ArrayList) wizard.GetHistory ()).Count, "ControlState#4");
		}
		public void Wizard_GetHistory ()
		{
			PokerWizard wizard = new PokerWizard ();
			WizardStep step1 = new WizardStep ();
			step1.ID = "step1";
			step1.StepType = WizardStepType.Start;
			WizardStep step2 = new WizardStep ();
			step2.ID = "step2";
			step2.StepType = WizardStepType.Step;
			WizardStep step3 = new WizardStep ();
			step3.ID = "step3";
			step3.StepType = WizardStepType.Finish;
			wizard.WizardSteps.Add (step1);
			wizard.WizardSteps.Add (step2);
			wizard.WizardSteps.Add (step3);
			wizard.ActiveStepIndex = 0;
			wizard.MoveTo (step3);
			object o = wizard.PokerSaveControlState ();
			wizard.PokerLoadControlState (o);
			wizard.MoveTo (step2);
			o = wizard.PokerSaveControlState ();
			wizard.PokerLoadControlState (o);
			wizard.MoveTo (step3);
			o = wizard.PokerSaveControlState ();
			wizard.PokerLoadControlState (o);
			ArrayList collection = (ArrayList) wizard.GetHistory ();
			Assert.AreEqual (3, collection.Count, "GetHistoryCount");
		}