예제 #1
0
 TextureTarget IRenderTarget.GetFramebufferTarget(RenderTargetBinding renderTargetBinding)
 {
     return(TextureTarget.TextureCubeMapPositiveX + renderTargetBinding.ArraySlice);
 }
예제 #2
0
 TextureTarget IRenderTarget.GetFramebufferTarget(RenderTargetBinding renderTargetBinding)
 {
     return(_glTarget);
 }