private void OnReleased() { _current.OnReleased(); _wasClicked = false; _elementChangeAfterPressed = false; _current.OnEntered(); }
private void OnReleased(MouseState mouse) { _current.OnReleased(); _wasClicked = false; if (_current == GetElement(mouse)) { _current.OnEntered(); } }
private void OnReleased() { _current.OnReleased(); _wasClicked = false; _current.OnEntered(); }
public override void OnReleased() { _element.OnReleased(); }