public override void Release() { lock (this) { if (IsLocked()) { Verify((sbyte)0); lock_Renamed.Release(); } } }
/// <summary>Calls {@link #doBody} while <i>lock</i> is obtained. Blocks if lock /// cannot be obtained immediately. Retries to obtain lock once per second /// until it is obtained, or until it has tried ten times. Lock is released when /// {@link #doBody} exits. /// </summary> /// <throws> LockObtainFailedException if lock could not </throws> /// <summary> be obtained /// </summary> /// <throws> IOException if {@link Lock#obtain} throws IOException </throws> public virtual System.Object run() { bool locked = false; try { locked = lock_Renamed.Obtain(lockWaitTimeout); return(DoBody()); } finally { if (locked) { lock_Renamed.Release(); } } }
public static void Main(System.String[] args) { if (args.Length != 6) { System.Console.Out.WriteLine("\nUsage: java Mono.Lucene.Net.Store.LockStressTest myID verifierHostOrIP verifierPort lockFactoryClassName lockDirName sleepTime\n" + "\n" + " myID = int from 0 .. 255 (should be unique for test process)\n" + " verifierHostOrIP = host name or IP address where LockVerifyServer is running\n" + " verifierPort = port that LockVerifyServer is listening on\n" + " lockFactoryClassName = primary LockFactory class that we will use\n" + " lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" + " sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" + "\n" + "You should run multiple instances of this process, each with its own\n" + "unique ID, and each pointing to the same lock directory, to verify\n" + "that locking is working correctly.\n" + "\n" + "Make sure you are first running LockVerifyServer.\n" + "\n"); System.Environment.Exit(1); } int myID = System.Int32.Parse(args[0]); if (myID < 0 || myID > 255) { System.Console.Out.WriteLine("myID must be a unique int 0..255"); System.Environment.Exit(1); } System.String verifierHost = args[1]; int verifierPort = System.Int32.Parse(args[2]); System.String lockFactoryClassName = args[3]; System.String lockDirName = args[4]; int sleepTimeMS = System.Int32.Parse(args[5]); System.Type c; try { c = System.Type.GetType(lockFactoryClassName); } catch (System.Exception e) { throw new System.IO.IOException("unable to find LockClass " + lockFactoryClassName); } LockFactory lockFactory; try { lockFactory = (LockFactory)System.Activator.CreateInstance(c); } catch (System.UnauthorizedAccessException e) { throw new System.IO.IOException("IllegalAccessException when instantiating LockClass " + lockFactoryClassName); } catch (System.InvalidCastException e) { throw new System.IO.IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory"); } catch (System.Exception e) { throw new System.IO.IOException("InstantiationException when instantiating LockClass " + lockFactoryClassName); } System.IO.DirectoryInfo lockDir = new System.IO.DirectoryInfo(lockDirName); if (lockFactory is NativeFSLockFactory) { ((NativeFSLockFactory)lockFactory).SetLockDir(lockDir); } else if (lockFactory is SimpleFSLockFactory) { ((SimpleFSLockFactory)lockFactory).SetLockDir(lockDir); } lockFactory.SetLockPrefix("test"); LockFactory verifyLF = new VerifyingLockFactory((sbyte)myID, lockFactory, verifierHost, verifierPort); Lock l = verifyLF.MakeLock("test.lock"); while (true) { bool obtained = false; try { obtained = l.Obtain(10); } catch (LockObtainFailedException e) { System.Console.Out.Write("x"); } if (obtained) { System.Console.Out.Write("l"); l.Release(); } System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * sleepTimeMS)); } }