예제 #1
0
 public override bool Obtain(long lockWaitTimeout)
 {
     lock (this)
     {
         bool obtained = lock_Renamed.Obtain(lockWaitTimeout);
         if (obtained)
         {
             Verify((sbyte)1);
         }
         return(obtained);
     }
 }
예제 #2
0
파일: Lock.cs 프로젝트: vernon016/mono
            /// <summary>Calls {@link #doBody} while <i>lock</i> is obtained.  Blocks if lock
            /// cannot be obtained immediately.  Retries to obtain lock once per second
            /// until it is obtained, or until it has tried ten times. Lock is released when
            /// {@link #doBody} exits.
            /// </summary>
            /// <throws>  LockObtainFailedException if lock could not </throws>
            /// <summary> be obtained
            /// </summary>
            /// <throws>  IOException if {@link Lock#obtain} throws IOException </throws>
            public virtual System.Object run()
            {
                bool locked = false;

                try
                {
                    locked = lock_Renamed.Obtain(lockWaitTimeout);
                    return(DoBody());
                }
                finally
                {
                    if (locked)
                    {
                        lock_Renamed.Release();
                    }
                }
            }
예제 #3
0
        public static void  Main(System.String[] args)
        {
            if (args.Length != 6)
            {
                System.Console.Out.WriteLine("\nUsage: java Mono.Lucene.Net.Store.LockStressTest myID verifierHostOrIP verifierPort lockFactoryClassName lockDirName sleepTime\n" + "\n" + "  myID = int from 0 .. 255 (should be unique for test process)\n" + "  verifierHostOrIP = host name or IP address where LockVerifyServer is running\n" + "  verifierPort = port that LockVerifyServer is listening on\n" + "  lockFactoryClassName = primary LockFactory class that we will use\n" + "  lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" + "  sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" + "\n" + "You should run multiple instances of this process, each with its own\n" + "unique ID, and each pointing to the same lock directory, to verify\n" + "that locking is working correctly.\n" + "\n" + "Make sure you are first running LockVerifyServer.\n" + "\n");
                System.Environment.Exit(1);
            }

            int myID = System.Int32.Parse(args[0]);

            if (myID < 0 || myID > 255)
            {
                System.Console.Out.WriteLine("myID must be a unique int 0..255");
                System.Environment.Exit(1);
            }

            System.String verifierHost = args[1];
            int           verifierPort = System.Int32.Parse(args[2]);

            System.String lockFactoryClassName = args[3];
            System.String lockDirName          = args[4];
            int           sleepTimeMS          = System.Int32.Parse(args[5]);

            System.Type c;
            try
            {
                c = System.Type.GetType(lockFactoryClassName);
            }
            catch (System.Exception e)
            {
                throw new System.IO.IOException("unable to find LockClass " + lockFactoryClassName);
            }

            LockFactory lockFactory;

            try
            {
                lockFactory = (LockFactory)System.Activator.CreateInstance(c);
            }
            catch (System.UnauthorizedAccessException e)
            {
                throw new System.IO.IOException("IllegalAccessException when instantiating LockClass " + lockFactoryClassName);
            }
            catch (System.InvalidCastException e)
            {
                throw new System.IO.IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory");
            }
            catch (System.Exception e)
            {
                throw new System.IO.IOException("InstantiationException when instantiating LockClass " + lockFactoryClassName);
            }

            System.IO.DirectoryInfo lockDir = new System.IO.DirectoryInfo(lockDirName);

            if (lockFactory is NativeFSLockFactory)
            {
                ((NativeFSLockFactory)lockFactory).SetLockDir(lockDir);
            }
            else if (lockFactory is SimpleFSLockFactory)
            {
                ((SimpleFSLockFactory)lockFactory).SetLockDir(lockDir);
            }

            lockFactory.SetLockPrefix("test");

            LockFactory verifyLF = new VerifyingLockFactory((sbyte)myID, lockFactory, verifierHost, verifierPort);

            Lock l = verifyLF.MakeLock("test.lock");

            while (true)
            {
                bool obtained = false;

                try
                {
                    obtained = l.Obtain(10);
                }
                catch (LockObtainFailedException e)
                {
                    System.Console.Out.Write("x");
                }

                if (obtained)
                {
                    System.Console.Out.Write("l");
                    l.Release();
                }
                System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * sleepTimeMS));
            }
        }