예제 #1
0
        // 对象进入场景,在这里初始化各种数据, 资源, 模型等
        // 传入数据。
        override public void OnEnterWorld()
        {
            // todo: 这里会加入数据解析

            skillManager = new SkillManager(this);
            battleManger = new MonsterBattleManager(this, skillManager);
            sfxManager   = new SfxManager(this);

            //AddUniqEventListener<GameObject, Vector3>(Events.OtherEvent.OnMoveTo, OnMoveTo);
            EventDispatcher.AddEventListener <GameObject, Vector3>(MogoMotor.ON_MOVE_TO, OnMoveTo);
            EventDispatcher.AddEventListener(Events.OtherEvent.CallTeammate, OnHelp);
            //CreateModel();
        }
예제 #2
0
        // 对象进入场景,在这里初始化各种数据, 资源, 模型等
        // 传入数据。
        override public void OnEnterWorld()
        {
            // todo: 这里会加入数据解析

            skillManager = new SkillManager(this);
            battleManger = new MonsterBattleManager(this, skillManager);
            sfxManager = new SfxManager(this);

            //AddUniqEventListener<GameObject, Vector3>(Events.OtherEvent.OnMoveTo, OnMoveTo);
            EventDispatcher.AddEventListener<GameObject, Vector3>(MogoMotor.ON_MOVE_TO, OnMoveTo);
            EventDispatcher.AddEventListener(Events.OtherEvent.CallTeammate, OnHelp);
            //CreateModel();
        }