// 对象进入场景,在这里初始化各种数据, 资源, 模型等 // 传入数据。 override public void OnEnterWorld() { // todo: 这里会加入数据解析 skillManager = new SkillManager(this); battleManger = new MonsterBattleManager(this, skillManager); sfxManager = new SfxManager(this); //AddUniqEventListener<GameObject, Vector3>(Events.OtherEvent.OnMoveTo, OnMoveTo); EventDispatcher.AddEventListener <GameObject, Vector3>(MogoMotor.ON_MOVE_TO, OnMoveTo); EventDispatcher.AddEventListener(Events.OtherEvent.CallTeammate, OnHelp); //CreateModel(); }
// 对象进入场景,在这里初始化各种数据, 资源, 模型等 // 传入数据。 override public void OnEnterWorld() { // todo: 这里会加入数据解析 skillManager = new SkillManager(this); battleManger = new MonsterBattleManager(this, skillManager); sfxManager = new SfxManager(this); //AddUniqEventListener<GameObject, Vector3>(Events.OtherEvent.OnMoveTo, OnMoveTo); EventDispatcher.AddEventListener<GameObject, Vector3>(MogoMotor.ON_MOVE_TO, OnMoveTo); EventDispatcher.AddEventListener(Events.OtherEvent.CallTeammate, OnHelp); //CreateModel(); }