private void UserDisconnect(UserLogicModel user, UserDisconnectModel data) { foreach (var gameRoom in rooms) { foreach (var player in gameRoom.Players) { if (player.UserName == user.UserName) { ServerLogger.LogDebug("22User Left: " + player.UserName, player); gameRoom.PlayerLeave(player); break; } } } }
private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data) { Logger.Log(user.UserName + " disconnected", LogLevel.DebugInformation); removeUserFromRoom(data.User, (room) => { }); }
private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data) { ServerLogger.LogDebug("Awww, dat " + user.UserName + " disconnected " + DateTime.Now, user); removeUserFromRoom(data.User, (room) => { }); }
private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data) { ServerLogger.LogDebug("Awww, dat " + user.UserName + " disconnected "+DateTime.Now, data); myServerManager.UnregisterChatServer(user); leaveChatRoom(user); //removeUserFromRoom(data.User, (room) => { }); }
private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data) { Logger.Log("Awww, dat " + user.UserName + " disconnected", LogLevel.DebugInformation); myServerManager.UnregisterChatServer(user); leaveChatRoom(user); //removeUserFromRoom(data.User, (room) => { }); }