private void UserDisconnect(UserLogicModel user, UserDisconnectModel data)
 {
     foreach (var gameRoom in rooms)
     {
         foreach (var player in gameRoom.Players)
         {
             if (player.UserName == user.UserName)
             {
                 ServerLogger.LogDebug("22User Left: " + player.UserName, player);
                 gameRoom.PlayerLeave(player);
                 break;
             }
         }
     }
 }
Example #2
0
 private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data)
 {
     Logger.Log(user.UserName + " disconnected", LogLevel.DebugInformation);
     removeUserFromRoom(data.User, (room) => { });
 }
Example #3
0
 private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data)
 {
     ServerLogger.LogDebug("Awww, dat " + user.UserName + " disconnected " + DateTime.Now, user);
     removeUserFromRoom(data.User, (room) => { });
 }
Example #4
0
        private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data)
        {
            ServerLogger.LogDebug("Awww, dat " + user.UserName + " disconnected "+DateTime.Now, data);
            myServerManager.UnregisterChatServer(user);
            leaveChatRoom(user);

            //removeUserFromRoom(data.User, (room) => { });
        }
Example #5
0
        private void OnUserDisconnect(UserLogicModel user, UserDisconnectModel data)
        {
            Logger.Log("Awww, dat " + user.UserName + " disconnected", LogLevel.DebugInformation);
            myServerManager.UnregisterChatServer(user);
            leaveChatRoom(user);

            //removeUserFromRoom(data.User, (room) => { });
        }