private static void PrepareScene() { if (ModUtils.IsNonGameScene()) { return; } System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); string normalizedSceneName = GetNormalizedSceneName(GameManager.m_ActiveScene); ConfigureLootTables(normalizedSceneName); SpawnGearForScene(normalizedSceneName); stopwatch.Stop(); Implementation.Log("Spawned items for scene '{0}' in {1} ms", GameManager.m_ActiveScene, stopwatch.ElapsedMilliseconds); }