private static void PrepareScene()
        {
            if (ModUtils.IsNonGameScene())
            {
                return;
            }

            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();

            string normalizedSceneName = GetNormalizedSceneName(GameManager.m_ActiveScene);

            ConfigureLootTables(normalizedSceneName);
            SpawnGearForScene(normalizedSceneName);

            stopwatch.Stop();
            Implementation.Log("Spawned items for scene '{0}' in {1} ms", GameManager.m_ActiveScene, stopwatch.ElapsedMilliseconds);
        }