/// <summary> /// Event handler that is fired when the world service connector is loaded /// </summary> /// <param name="instance">Reference to the world service connector</param> private void WorldServiceConnectorLoadedHandler(WorldServiceConnector instance) { m_WorldServiceConnector = instance; m_Enabled = true; m_log.Info("[CABLE BEACH ASSETS]: Cable Beach asset connector initialized"); }
/// <summary> /// Event handler that is fired when the world service connector is loaded /// </summary> /// <param name="instance">Reference to the world service connector</param> private void WorldServiceConnectorLoadedHandler(WorldServiceConnector instance) { m_regionWorldServiceConnectors[instance.Scene.RegionInfo.RegionHandle] = instance; m_Log.Info("[CABLE BEACH MOD]: Registered region " + instance.Scene.RegionInfo.RegionName); }