/// <summary>
 /// Event handler that is fired when the world service connector is loaded
 /// </summary>
 /// <param name="instance">Reference to the world service connector</param>
 private void WorldServiceConnectorLoadedHandler(WorldServiceConnector instance)
 {
     m_WorldServiceConnector = instance;
     m_Enabled = true;
     m_log.Info("[CABLE BEACH ASSETS]: Cable Beach asset connector initialized");
 }
Beispiel #2
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 /// <summary>
 /// Event handler that is fired when the world service connector is loaded
 /// </summary>
 /// <param name="instance">Reference to the world service connector</param>
 private void WorldServiceConnectorLoadedHandler(WorldServiceConnector instance)
 {
     m_regionWorldServiceConnectors[instance.Scene.RegionInfo.RegionHandle] = instance;
     m_Log.Info("[CABLE BEACH MOD]: Registered region " + instance.Scene.RegionInfo.RegionName);
 }