internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CMeshColliderComponent obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CMeshColliderComponent obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public void OnStart() { Camcphy = gameObject.RequireComponent<CPhysics>(); bcc = gameObject.RequireComponent<CMeshColliderComponent>(); //Camcphy.mIsDynamic = true; }