Example #1
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CMeshColliderComponent obj)
 {
     return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
 }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CMeshColliderComponent obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
 public void OnStart()
 {
     Camcphy = gameObject.RequireComponent<CPhysics>();
     bcc     = gameObject.RequireComponent<CMeshColliderComponent>();
     //Camcphy.mIsDynamic = true;
 }