예제 #1
0
 public void AddAnimation(AssetHandle anim)
 {
     SharpMochaPINVOKE.CAnimationController_AddAnimation(swigCPtr, AssetHandle.getCPtr(anim));
     if (SharpMochaPINVOKE.SWIGPendingException.Pending)
     {
         throw SharpMochaPINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #2
0
 public override void SetMesh(AssetHandle meshHandle)
 {
     SharpMochaPINVOKE.CSkinMeshRenderer_SetMesh(swigCPtr, AssetHandle.getCPtr(meshHandle));
     if (SharpMochaPINVOKE.SWIGPendingException.Pending)
     {
         throw SharpMochaPINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #3
0
 public void SetTexture(AssetHandle hnd)
 {
     SharpMochaPINVOKE.TextureNode_SetTexture__SWIG_0(swigCPtr, AssetHandle.getCPtr(hnd));
     if (SharpMochaPINVOKE.SWIGPendingException.Pending)
     {
         throw SharpMochaPINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #4
0
 public AssetHandle(AssetHandle rhs) : this(SharpMochaPINVOKE.new_AssetHandle__SWIG_1(AssetHandle.getCPtr(rhs)), true)
 {
     if (SharpMochaPINVOKE.SWIGPendingException.Pending)
     {
         throw SharpMochaPINVOKE.SWIGPendingException.Retrieve();
     }
 }