public void Enable(EnableMode mode) { switch (mode) { case EnableMode.Blend: GL.Enable(EnableCap.Blend); //FIXME:???for sprite black bg problem //TODO:removed, not safe // GL.Disable(EnableCap.DepthTest); //FIXME:??? // __disableBlend = true; break; case EnableMode.DepthTest: GL.Enable(EnableCap.DepthTest); break; case EnableMode.CullFace: GL.Enable(EnableCap.CullFace); break; default: Debug.Assert(false); break; } }
public void SetForAllItemsEnableMode(EnableMode mode) { for (lastIndex = 0; lastIndex < EnableItems.Count; lastIndex++) { EnableItems[lastIndex].EnableMode = mode; } }
public static void SetEnableMode(this BaseClientManagmentControl source, EnableMode mode, params EnableItem[] items) { foreach (var enableItem in items) { enableItem.EnableMode = mode; } }
public Gene Mutate(MutationParams mutationParams) { if (!Utility.flipCoin(mutationParams.shouldMutate.probability)) { return(this); } if (Utility.flipCoin(mutationParams.axis.probability)) { this.axis = Utility.genAxis(); } if (Utility.flipCoin(mutationParams.enableMode.probability)) { this.enableMode = (EnableMode)Utility.genInt((int)EnableMode.NumEnableModes); } if (Utility.flipCoin(mutationParams.heartBeat.probability)) { this.heartBeat = Utility.nudgeFloat(this.heartBeat, heartBeatRange, mutationParams.heartBeat.amount); } if (Utility.flipCoin(mutationParams.contractTime.probability)) { this.contractTime = Utility.nudgeFloat(this.contractTime, contractTimeRange, mutationParams.contractTime.amount); } if (Utility.flipCoin(mutationParams.extensionDistance.probability)) { this.extensionDistance = Utility.nudgeFloat(this.extensionDistance, extensionDistanceRange, mutationParams.extensionDistance.amount); } return(this); }
public ButtonAttribute(string text = null, EnableMode mode = EnableMode.Always, string style = "Button", int order = 0) { Text = text; Mode = mode; Style = style; Order = order; }
/*override (Gdk.EventButton evnt) * { * var res = base.OnButtonPressEvent(evnt); * if ((evnt.Button & (uint)Gdk.ModifierType.Button1Mask) != 0) * { * if ((evnt.Button & (uint)Gdk.ModifierType.ShiftMask) != 0) * { * // if is left click + shift * EnableMode = EnableMode.ActiveWithLimit; * } * else * { * // if is left click * EnableMode = EnableMode.Active; * } * }else if ((evnt.Button & (uint)Gdk.ModifierType.Button3Mask) != 0) * { * //right clicked * EnableMode = EnableMode.Disabled; * } * * QueueDraw(); * * return res; * }*/ void SetBgColor(EnableMode enableMode, Gdk.EventExpose evnt) { //this.ModifyBg(StateType.Normal, Colors[(int)EnableMode]); Cairo.Context cr = Gdk.CairoHelper.Create(this.GdkWindow); cr.Rectangle(0, 0, Allocation.Width, Allocation.Height); Color c = new Color(0, 0, 0); cr.SetSourceColor(c); cr.Stroke(); cr.Rectangle(1, 1, Allocation.Width - 1, Allocation.Height - 1); if (enableMode == EnableMode.Active) { c = Colors[1]; } else if (enableMode == EnableMode.ActiveWithLimit) { c = Colors[2]; } else if (enableMode == EnableMode.Disabled) { c = Colors[0]; } cr.SetSourceColor(c); cr.Fill(); cr.Target.Dispose(); cr.Dispose(); // set tooltip HasTooltip = true; TooltipText = enableMode.ToString(); }
public bool IsEnabled(EnableMode mode) { EnableCap mode_ = 0; //FIXME: switch (mode) { case EnableMode.CullFace: mode_ = EnableCap.CullFace; break; case EnableMode.DepthTest: mode_ = EnableCap.DepthTest; break; case EnableMode.Blend: mode_ = EnableCap.Blend; break; case EnableMode.ScissorTest: mode_ = EnableCap.ScissorTest; break; case EnableMode.StencilTest: mode_ = EnableCap.StencilTest; break; default: Debug.Assert(false); break; } return(GL.IsEnabled(mode_)); }
public void Present(GraphicsContext graphics, FrameBuffer deviceScreen) { EnableMode enableMode = graphics.GetEnableMode(); ImageRect viewport = graphics.GetViewport(); ColorMask colorMask = graphics.GetColorMask(); FrameBuffer frameBuffer = graphics.GetFrameBuffer(); ShaderProgram shaderProgram = graphics.GetShaderProgram(); VertexBuffer buffer = graphics.GetVertexBuffer(0); Texture texture = graphics.GetTexture(0); graphics.SetEnableMode(EnableMode.None); graphics.SetViewport(deviceScreen.Rectangle); graphics.SetColorMask(ColorMask.Rgba); graphics.SetFrameBuffer(deviceScreen); graphics.SetShaderProgram(this.shaderProgram); graphics.SetVertexBuffer(0, this.vertexBuffer); graphics.SetTexture(0, this.colorTexture); graphics.DrawArrays(DrawMode.Triangles, 0, 18); graphics.SetEnableMode(enableMode); graphics.SetViewport(viewport); graphics.SetColorMask(colorMask); graphics.SetFrameBuffer(frameBuffer); graphics.SetShaderProgram(shaderProgram); graphics.SetVertexBuffer(0, buffer); graphics.SetTexture(0, texture); }
/// <summary>Obtains whether or not the specified graphics feature is enabled</summary> /// <param name="mode">Graphics feature to enable or disable</param> /// <returns>Specify true to enable</returns> public bool IsEnabled(EnableMode mode) { if ((mode & ~(EnableMode.ScissorTest | EnableMode.CullFace | EnableMode.Blend | EnableMode.DepthTest | EnableMode.PolygonOffsetFill | EnableMode.StencilTest | EnableMode.Dither)) != EnableMode.None) { throw new ArgumentException(); } return((mode & this.state.Enable) != EnableMode.None); }
private void StartJobsIfNeeded() { if (!Active || DownloadManager.Instance.AddBatchCount > 0) { Debug.WriteLine("Leaving StartJobsIfNeeded"); return; } DateTime now = DateTime.Now; EnableMode em = matrix[now.DayOfWeek, now.Hour]; if (parameters.WorkOnlyOnSpecifiedTimes && em == EnableMode.Disabled) { RestoreIfNecessary(); return; } if (em == EnableMode.ActiveWithLimit) { SpeedLimitExtension limit = (SpeedLimitExtension)AppManager.Instance.Application.GetExtensionByType(typeof(SpeedLimitExtension)); if (limit.Parameters.MaxRate != parameters.MaxRateOnTime) { //limit.Parameters.Enabled = true; //limit.Parameters.MaxRate = parameters.MaxRateOnTime; limit.SetMaxRateTemp(parameters.MaxRateOnTime); needToRestore = true; } } else { RestoreIfNecessary(); } int maxJobs = parameters.MaxJobs; using (DownloadManager.Instance.LockDownloadList(false)) { int count = GetActiveJobsCount(); if (count < maxJobs) { for (int i = 0; (count < maxJobs) && i < DownloadManager.Instance.Downloads.Count; i++) { Downloader d = DownloadManager.Instance.Downloads[i]; if (d.State != DownloaderState.Ended && !d.IsWorking()) { DownloadManager.Instance.Downloads[i].Start(); count++; } } } } }
public static bool HasEnable(PropertyInfo property, EnableMode flags) { HiddenAttribute attr = property.GetCustomAttribute(typeof(HiddenAttribute)) as HiddenAttribute; if (attr != null) { return attr.CompareFlags(flags); } return true; }
public void SetForNewItemsEnableMode(EnableMode mode) { if (lastIndex < 0) { SetForAllItemsEnableMode(mode); return; } for (; lastIndex < EnableItems.Count; lastIndex++) { EnableItems[lastIndex].EnableMode = mode; } }
/// <summary>Sets the logical OR of the flag that represents whether or not each graphics feature is enabled</summary> /// <param name="mode">Logical OR of the flag that represents whether or not each graphics feature is enabled</param> public void SetEnableMode(EnableMode mode) { if ((mode & ~(EnableMode.ScissorTest | EnableMode.CullFace | EnableMode.Blend | EnableMode.DepthTest | EnableMode.PolygonOffsetFill | EnableMode.StencilTest | EnableMode.Dither)) != EnableMode.None) { throw new ArgumentException(); } if (this.state.Enable != mode) { this.state.Enable = mode; GraphicsContext.notifyUpdate |= GraphicsUpdate.Enable; } }
public static bool HasEnable(Type modelType, string propertyName, EnableMode flags) { var property = modelType.GetProperty(propertyName); if (property == null) return false; HiddenAttribute attr = property.GetCustomAttribute(typeof(HiddenAttribute)) as HiddenAttribute; if (attr != null) { return !attr.CompareFlags(flags); } return true; }
public MuscleGene(int _originNode, int _connectedNode) { Assert.IsTrue(_originNode < _connectedNode, "Cannot connect a muscle from " + _originNode + " to " + _connectedNode + "!"); originNode = _originNode; connectedNode = _connectedNode; heartBeat = Utility.genFloat(heartBeatRange); contractTime = Utility.genFloat(contractTimeRange); contractedLength = 0.0f; extensionDistance = Utility.genFloat(extensionDistanceRange); jointType = (JointType)Utility.genInt((int)JointType.NumJoints); axis = Utility.genAxis(); enableMode = EnableMode.Enabled; }
/// <summary>Enables or disables the specified graphics feature</summary> /// <param name="mode">Graphics feature to enable or disable</param> /// <param name="status">Specify true to enable</param> public void Enable(EnableMode mode, bool status) { EnableMode enableMode = this.state.Enable; if ((mode & ~(EnableMode.ScissorTest | EnableMode.CullFace | EnableMode.Blend | EnableMode.DepthTest | EnableMode.PolygonOffsetFill | EnableMode.StencilTest | EnableMode.Dither)) != EnableMode.None) { throw new ArgumentException(); } enableMode = (status ? (enableMode | mode) : (enableMode & ~mode)); if (this.state.Enable != enableMode) { this.state.Enable = enableMode; GraphicsContext.notifyUpdate |= GraphicsUpdate.Enable; } }
//private bool __disableBlend = false; public void Enable(EnableMode mode, bool status) { //Debug.Assert(false); EnableCap mode_ = 0; //FIXME: switch (mode) { case EnableMode.CullFace: mode_ = EnableCap.CullFace; break; case EnableMode.DepthTest: mode_ = EnableCap.DepthTest; break; case EnableMode.Blend: mode_ = EnableCap.Blend; //FIXME:??????for sprite black bg problem //TODO:removed, not safe // if (status == true) // { // GL.Disable(EnableCap.DepthTest); //FIXME:??? // __disableBlend = true; // } break; case EnableMode.ScissorTest: mode_ = EnableCap.ScissorTest; break; case EnableMode.StencilTest: mode_ = EnableCap.StencilTest; break; default: Debug.Assert(false); break; } if (status) { GL.Enable(mode_); } else { GL.Disable(mode_); } }
protected override bool OnButtonPressEvent(EventButton evnt) { if (EnableMode == EnableMode.Active) { EnableMode = EnableMode.ActiveWithLimit; } else if (EnableMode == EnableMode.ActiveWithLimit) { EnableMode = EnableMode.Disabled; } else if (EnableMode == EnableMode.Disabled) { EnableMode = EnableMode.Active; } return(base.OnButtonPressEvent(evnt)); }
public Video(DisposableI parent, ApplicationI application, DepthStencilFormats depthStencilFormats, bool vSync) : base(parent) { try { this.application = application; FileTag = "Vita_"; currentPixelTextures = new Texture2D[4]; currentSamplerStates = new SamplerState[4]; PixelFormat format = PixelFormat.None; switch (depthStencilFormats) { case DepthStencilFormats.None: format = PixelFormat.None; break; case DepthStencilFormats.Defualt: format = PixelFormat.Depth16; break; case DepthStencilFormats.Depth24Stencil8: format = PixelFormat.Depth24Stencil8; break; case DepthStencilFormats.Depth16: format = PixelFormat.Depth16; break; case DepthStencilFormats.Depth24: format = PixelFormat.Depth24; break; default: Debug.ThrowError("Video", "Unsuported DepthStencilFormat type"); break; } context = new GraphicsContext(0, 0, PixelFormat.Rgba, format, MultiSampleMode.None); currentFrameBuffer = context.Screen; BackBufferSize = new Size2(currentFrameBuffer.Width, currentFrameBuffer.Height); ((VitaApplication)application).Vita_SetFrameSize(currentFrameBuffer.Width, currentFrameBuffer.Height); currentEnableMode = EnableMode.None; context.Enable(currentEnableMode); } catch (Exception e) { Dispose(); throw e; } }
public void Reset(FrameBuffer screen) { this.Enable = EnableMode.Dither; this.Scissor = new ImageRect(0, 0, screen.Width, screen.Height); this.Viewport = new ImageRect(0, 0, screen.Width, screen.Height); this.DepthRange = new Vector2(0f, 1f); this.ClearColor = new Vector4(0f, 0f, 0f, 0f); this.ClearDepth = 1f; this.ClearStencil = 0; this.CullFace = new CullFace(CullFaceMode.Back, CullFaceDirection.Ccw); this.BlendFuncRgb = new BlendFunc(BlendFuncMode.Add, BlendFuncFactor.One, BlendFuncFactor.Zero); this.BlendFuncAlpha = this.BlendFuncRgb; this.DepthFunc = new DepthFunc(DepthFuncMode.Less, true); this.PolygonOffset = new PolygonOffset(0f, 0f); this.StencilFuncFront = new StencilFunc(StencilFuncMode.Always, 0, 255, 255); this.StencilOpFront = new StencilOp(StencilOpMode.Keep, StencilOpMode.Keep, StencilOpMode.Keep); this.StencilFuncBack = this.StencilFuncFront; this.StencilOpBack = this.StencilOpFront; this.ColorMask = ColorMask.Rgba; this.LineWidth = 1f; }
public void LoadSchedule(string data) { if (data == null || (data = data.Trim()).Length == 0) { return; } string[] days = data.Split('|'); for (int i = 0; i < days.Length; i++) { string[] values = days[i].Split(','); //day,hour,status {0,1,2} -> index if (values.Length == 3) { int day = int.Parse(values[0]); int hour = int.Parse(values[1]); EnableMode em = (EnableMode)int.Parse(values[2]); this[(DayOfWeek)day, hour] = em; } } }
public DayHourMatrix(string data) { if (data == null || (data = data.Trim()).Length == 0) { return; } string[] days = data.Split('|'); for (int i = 0; i < days.Length; i++) { string[] values = days[i].Split(','); if (values.Length == 3) { int day = int.Parse(values[0]); int hour = int.Parse(values[1]); EnableMode em = (EnableMode)int.Parse(values[2]); this[(DayOfWeek)day, hour] = em; } } }
public static void EnableTarget(object target, EnableMode mode) { var go = GameObjectUtil.GetGameObjectFromSource(target); if (go != null) { switch (mode) { case EnableMode.Disable: go.SetActive(false); break; case EnableMode.Enable: go.SetActive(true); break; case EnableMode.Toggle: go.SetActive(!go.activeSelf); break; } } }
public Video(DisposableI parent, ApplicationI application, DepthStencilFormats depthStencilFormats, bool vSync) : base(parent) { try { this.application = application; FileTag = "Vita_"; currentPixelTextures = new Texture2D[4]; currentSamplerStates = new SamplerState[4]; PixelFormat format = PixelFormat.None; switch (depthStencilFormats) { case DepthStencilFormats.None: format = PixelFormat.None; break; case DepthStencilFormats.Defualt: format = PixelFormat.Depth16; break; case DepthStencilFormats.Depth24Stencil8: format = PixelFormat.Depth24Stencil8; break; case DepthStencilFormats.Depth16: format = PixelFormat.Depth16; break; case DepthStencilFormats.Depth24: format = PixelFormat.Depth24; break; default: Debug.ThrowError("Video", "Unsuported DepthStencilFormat type"); break; } context = new GraphicsContext(0, 0, PixelFormat.Rgba, format, MultiSampleMode.None); currentFrameBuffer = context.Screen; BackBufferSize = new Size2(currentFrameBuffer.Width, currentFrameBuffer.Height); ((VitaApplication)application).Vita_SetFrameSize(currentFrameBuffer.Width, currentFrameBuffer.Height); currentEnableMode = EnableMode.None; context.Enable(currentEnableMode); } catch (Exception e) { Dispose(); throw e; } }
public HiddenAttribute(EnableMode flags) { this.Flags = flags; }
public MuscleGene Enable() { enableMode = EnableMode.Enabled; return(this); }
public bool CompareFlags(EnableMode flags) { return (Flags & flags) > 0; }
/// <summary>Enables the specified graphics feature</summary> /// <param name="mode">Graphics feature to enable or disable</param> public void Enable(EnableMode mode) { this.Enable(mode, true); }
/// <summary>Disables the specified graphics feature</summary> /// <param name="mode">Graphics feature to enable or disable</param> public void Disable(EnableMode mode) { this.Enable(mode, false); }
public void Disable(EnableMode mode) { // Debug.Assert(false); Enable(mode, false); }
public MultiStateToggle(EnableMode enableMode) : this() { EnableMode = enableMode; }
void EventTriggerEvaluator.IEvaluator.EnableTarget(object target, EnableMode mode) { SignalTriggered(target); EventTriggerEvaluator.Default.EnableTarget(target, mode); }
public MuscleGene Limp() { enableMode = EnableMode.Limp; return(this); }