void Awake() { SpaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>(); Space = GameObject.Find("StatusControl").GetComponent <SpaceBase>(); Layers = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); appControl = GameObject.Find("StatusControl").GetComponent <AppControl>(); }
private void Awake() { testCamera = GameObject.Find("testCamera").GetComponent <Camera>(); gyroCamera = GameObject.Find("GyroCamera").GetComponent <Camera>(); gcc = GameObject.Find("GYROCamera").GetComponent <GyroCameraControl>(); HorizonGrid = GameObject.Find("HorizontalHide"); VerticalGrid = GameObject.Find("VerticalHide"); spaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>(); Space = GameObject.Find("StatusControl").GetComponent <SpaceBase>(); Layers = GameObject.Find("StatusControl").GetComponent <LayerSystem>(); windowSystem = GameObject.Find("StatusControl").GetComponent <WindowSystem>(); IdList = new Dictionary <int, string>(); Windows = new Dictionary <int, GameObject>(); hideAppList = new List <int>(); IdBase = 120; HideGrid(); moveGhost = GameObject.Find("MoveGhost"); moveGhost.SetActive(false); }
void Awake() { Windows = new Dictionary <string, GameObject>(); DynamicSpaceList.Add(new SpaceBase()); StaticSpaceList.Add(new SpaceBase()); sc = GameObject.Find("WindowManager").GetComponent <SpaceCalculation>(); DynamicWindowObject = new List <GameObject>(); StaticWindowObject = new List <GameObject>(); //gcc = GameObject.Find("GYROCamera").GetComponent<GyroCameraControl>(); testCamera = GameObject.Find("testCamera").GetComponent <Camera>(); gyroCamera = GameObject.Find("HoloLensCamera").GetComponent <Camera>(); foreach (string windowName in Hidelist2) { GameObject item = GameObject.Find(windowName); Windows.Add(windowName, item); //Debug.Log(item.name); } foreach (string windowName in Hidelist) { GameObject item = GameObject.Find(windowName); Windows.Add(windowName, item); //Debug.Log(item.name); item.SetActive(false); } foreach (string windowName in DynamicApplist) { GameObject item = GameObject.Find("Layers/DynamicLayer/" + windowName); Windows.Add(windowName, item); item.SetActive(false); //Debug.Log(item.name); } foreach (string windowName in StaticApplist) { GameObject item = GameObject.Find("Layers/StaticLayer/" + windowName); Windows.Add(windowName, item); item.SetActive(false); //Debug.Log(item.name); } aiming = false; }