Exemple #1
0
 void Awake()
 {
     SpaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>();
     Space          = GameObject.Find("StatusControl").GetComponent <SpaceBase>();
     Layers         = GameObject.Find("StatusControl").GetComponent <LayerSystem>();
     appControl     = GameObject.Find("StatusControl").GetComponent <AppControl>();
 }
        private void Awake()
        {
            testCamera = GameObject.Find("testCamera").GetComponent <Camera>();
            gyroCamera = GameObject.Find("GyroCamera").GetComponent <Camera>();
            gcc        = GameObject.Find("GYROCamera").GetComponent <GyroCameraControl>();

            HorizonGrid  = GameObject.Find("HorizontalHide");
            VerticalGrid = GameObject.Find("VerticalHide");


            spaceCalculate = GameObject.Find("StatusControl").GetComponent <SpaceCalculation>();
            Space          = GameObject.Find("StatusControl").GetComponent <SpaceBase>();
            Layers         = GameObject.Find("StatusControl").GetComponent <LayerSystem>();
            windowSystem   = GameObject.Find("StatusControl").GetComponent <WindowSystem>();


            IdList      = new Dictionary <int, string>();
            Windows     = new Dictionary <int, GameObject>();
            hideAppList = new List <int>();
            IdBase      = 120;
            HideGrid();

            moveGhost = GameObject.Find("MoveGhost");
            moveGhost.SetActive(false);
        }
Exemple #3
0
        void Awake()
        {
            Windows = new Dictionary <string, GameObject>();
            DynamicSpaceList.Add(new SpaceBase());
            StaticSpaceList.Add(new SpaceBase());

            sc = GameObject.Find("WindowManager").GetComponent <SpaceCalculation>();
            DynamicWindowObject = new List <GameObject>();
            StaticWindowObject  = new List <GameObject>();
            //gcc = GameObject.Find("GYROCamera").GetComponent<GyroCameraControl>();
            testCamera = GameObject.Find("testCamera").GetComponent <Camera>();
            gyroCamera = GameObject.Find("HoloLensCamera").GetComponent <Camera>();


            foreach (string windowName in Hidelist2)
            {
                GameObject item = GameObject.Find(windowName);
                Windows.Add(windowName, item);
                //Debug.Log(item.name);
            }

            foreach (string windowName in Hidelist)
            {
                GameObject item = GameObject.Find(windowName);
                Windows.Add(windowName, item);
                //Debug.Log(item.name);
                item.SetActive(false);
            }

            foreach (string windowName in DynamicApplist)
            {
                GameObject item = GameObject.Find("Layers/DynamicLayer/" + windowName);
                Windows.Add(windowName, item);
                item.SetActive(false);
                //Debug.Log(item.name);
            }
            foreach (string windowName in StaticApplist)
            {
                GameObject item = GameObject.Find("Layers/StaticLayer/" + windowName);
                Windows.Add(windowName, item);
                item.SetActive(false);
                //Debug.Log(item.name);
            }
            aiming = false;
        }