public GameScene06(StageData data, PlayerState playerState) : base(data, playerState) { }
public GameScene20(StageData data, PlayerState playerState) : base(data, playerState) { Init(); }
public GameScene24(StageData data, PlayerState playerState) : base(data, playerState) { mafiaCount = 10; spawnMafia = false; }
public GameScene(StageData data, PlayerState playerState) : this(data) { player.State = playerState; }
public GameScene07(StageData data, PlayerState playerState) : base(data, playerState) { initEnemyCount = Enemies.Count; skyColorCount = 255; }
public GameScene CreateGameScene(int index, PlayerState playerState) { switch (index) { case 0: return new GameScene01(stages[index], playerState); case 1: return new GameScene02(stages[index], playerState); case 2: return new GameScene03(stages[index], playerState); case 3: return new GameScene04(stages[index], playerState); case 4: return new GameScene05(stages[index], playerState); case 5: return new GameScene06(stages[index], playerState); case 6: return new GameScene07(stages[index], playerState); case 7: return new GameScene08(stages[index], playerState); case 8: return new GameScene09(stages[index], playerState); case 9: return new GameScene10(stages[index], playerState); case 10: return new GameScene11(stages[index], playerState); case 11: return new GameScene12(stages[index], playerState); case 12: return new GameScene13(stages[index], playerState); case 13: return new GameScene14(stages[index], playerState); case 14: return new GameScene15(stages[index], playerState); case 15: return new GameScene16(stages[index], playerState); case 16: return new GameScene17(stages[index], playerState); case 17: return new GameScene18(stages[index], playerState); case 18: return new GameScene19(stages[index], playerState); case 19: return new GameScene20(stages[index], playerState); case 20: return new GameScene21(stages[index], playerState); case 21: return new GameScene22(stages[index], playerState); case 22: return new GameScene23(stages[index], playerState); case 23: return new GameScene24(stages[index], playerState); case 24: return new GameScene25(stages[index], playerState); default: return null; } }
public GameScene19(StageData data, PlayerState playerState) : base(data, playerState) { }
public GameScene12(StageData data, PlayerState playerState) : base(data, playerState) { skyColorCount = 0; }
public GameScene18(StageData data, PlayerState playerState) : base(data, playerState) { initEnemyCount = Enemies.Count; skyColorCount = 0; }