Esempio n. 1
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 public GameScene06(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
 }
Esempio n. 2
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 public GameScene20(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
     Init();
 }
Esempio n. 3
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 public GameScene24(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
     mafiaCount = 10;
     spawnMafia = false;
 }
Esempio n. 4
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 public GameScene(StageData data, PlayerState playerState)
     : this(data)
 {
     player.State = playerState;
 }
Esempio n. 5
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 public GameScene07(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
     initEnemyCount = Enemies.Count;
     skyColorCount = 255;
 }
Esempio n. 6
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 public GameScene CreateGameScene(int index, PlayerState playerState)
 {
     switch (index)
     {
         case 0:
             return new GameScene01(stages[index], playerState);
         case 1:
             return new GameScene02(stages[index], playerState);
         case 2:
             return new GameScene03(stages[index], playerState);
         case 3:
             return new GameScene04(stages[index], playerState);
         case 4:
             return new GameScene05(stages[index], playerState);
         case 5:
             return new GameScene06(stages[index], playerState);
         case 6:
             return new GameScene07(stages[index], playerState);
         case 7:
             return new GameScene08(stages[index], playerState);
         case 8:
             return new GameScene09(stages[index], playerState);
         case 9:
             return new GameScene10(stages[index], playerState);
         case 10:
             return new GameScene11(stages[index], playerState);
         case 11:
             return new GameScene12(stages[index], playerState);
         case 12:
             return new GameScene13(stages[index], playerState);
         case 13:
             return new GameScene14(stages[index], playerState);
         case 14:
             return new GameScene15(stages[index], playerState);
         case 15:
             return new GameScene16(stages[index], playerState);
         case 16:
             return new GameScene17(stages[index], playerState);
         case 17:
             return new GameScene18(stages[index], playerState);
         case 18:
             return new GameScene19(stages[index], playerState);
         case 19:
             return new GameScene20(stages[index], playerState);
         case 20:
             return new GameScene21(stages[index], playerState);
         case 21:
             return new GameScene22(stages[index], playerState);
         case 22:
             return new GameScene23(stages[index], playerState);
         case 23:
             return new GameScene24(stages[index], playerState);
         case 24:
             return new GameScene25(stages[index], playerState);
         default:
             return null;
     }
 }
Esempio n. 7
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 public GameScene19(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
 }
Esempio n. 8
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 public GameScene12(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
     skyColorCount = 0;
 }
Esempio n. 9
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 public GameScene18(StageData data, PlayerState playerState)
     : base(data, playerState)
 {
     initEnemyCount = Enemies.Count;
     skyColorCount  = 0;
 }