예제 #1
0
                public void previous()
                {
                    if (particleMode == ParticleMode.looping)
                    {
                        loopingParticleSystems.previous();
                    }
                    else if (particleMode == ParticleMode.oneshot)
                    {
                        oneshotParticleSystems.previous();
                    }

                    updateCurrentParticleSystemNameText();
                }
예제 #2
0
 public void previous()
 {
     list.previous();
     updateCurrentParticleSystemNameText();
 }