예제 #1
0
                // ...

                public void Next()
                {
                    if (particleMode == ParticleMode.looping)
                    {
                        loopingParticleSystems.Next();
                    }
                    else if (particleMode == ParticleMode.oneshot)
                    {
                        oneshotParticleSystems.Next();
                    }

                    UpdateCurrentParticleSystemNameText();
                }
                // ...

                public void Next()
                {
                    list.Next();
                    updateCurrentParticleSystemNameText();
                }