public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); childIndex = reader.ReadPackedUInt32(); payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); hash = (int)reader.ReadPackedUInt32(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); authority = reader.ReadBoolean(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); syncListHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); playerControllerId = (short)reader.ReadPackedUInt32(); }