public FlightScene( Content content, EntityController entityController, Resolver <IComponentFactory> factories, Resolver <IComponentContainer> containers, SceneBuilder sceneBuilder, FlightPlanSystem flightPlanSystem, IComponentContainer <FlightPlan> flightPlans, ReactionControlSystem reactionControlSystem, SelectionSystem selectionSystem, AsteroidEditorTab asteroidEditorTab) { this.Content = content; this.EntityController = entityController; this.Factories = factories; this.Containers = containers; this.SceneBuilder = sceneBuilder; this.FlightPlanSystem = flightPlanSystem; this.FlightPlans = flightPlans; this.ReactionControlSystem = reactionControlSystem; this.SelectionSystem = selectionSystem; this.AsteroidEditorTab = asteroidEditorTab; }
public SponzaScene(SceneBuilder sceneBuilder) { this.SceneBuilder = sceneBuilder; }
public DemoScene(SceneBuilder sceneBuilder) { this.SceneBuilder = sceneBuilder; this.accumulator = 0.0f; }
public DemoScene(SceneBuilder sceneBuilder, CutsceneSystem cutsceneSystem) { this.SceneBuilder = sceneBuilder; this.CutsceneSystem = cutsceneSystem; this.accumulator = 0.0f; }
public LizardScene(SceneBuilder sceneBuilder) { this.SceneBuilder = sceneBuilder; }