Esempio n. 1
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 public FlightScene(
     Content content,
     EntityController entityController,
     Resolver <IComponentFactory> factories,
     Resolver <IComponentContainer> containers,
     SceneBuilder sceneBuilder,
     FlightPlanSystem flightPlanSystem,
     IComponentContainer <FlightPlan> flightPlans,
     ReactionControlSystem reactionControlSystem,
     SelectionSystem selectionSystem,
     AsteroidEditorTab asteroidEditorTab)
 {
     this.Content               = content;
     this.EntityController      = entityController;
     this.Factories             = factories;
     this.Containers            = containers;
     this.SceneBuilder          = sceneBuilder;
     this.FlightPlanSystem      = flightPlanSystem;
     this.FlightPlans           = flightPlans;
     this.ReactionControlSystem = reactionControlSystem;
     this.SelectionSystem       = selectionSystem;
     this.AsteroidEditorTab     = asteroidEditorTab;
 }
Esempio n. 2
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 public SponzaScene(SceneBuilder sceneBuilder)
 {
     this.SceneBuilder = sceneBuilder;
 }
Esempio n. 3
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 public DemoScene(SceneBuilder sceneBuilder)
 {
     this.SceneBuilder = sceneBuilder;
     this.accumulator  = 0.0f;
 }
Esempio n. 4
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 public DemoScene(SceneBuilder sceneBuilder, CutsceneSystem cutsceneSystem)
 {
     this.SceneBuilder   = sceneBuilder;
     this.CutsceneSystem = cutsceneSystem;
     this.accumulator    = 0.0f;
 }
Esempio n. 5
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 public LizardScene(SceneBuilder sceneBuilder)
 {
     this.SceneBuilder = sceneBuilder;
 }