private void UnHideTile(int x, int y) { if (!GameData.GetCellFlagged(x, y) && GameData.SetAsUnHidden(x, y)) { Label btn = GameForm.Controls.Find(string.Format("mineButtonX{0}Y{1}", x, y), true)[0] as Label; GameForm.Controls.Remove(btn); if (GameData.GetCellValue(x, y) == 0) { ClearSurroundingButtons(x, y); } } }