public void Flag(int mouse_x, int mouse_y) { if (GameBoard.ClickWithinGame(mouse_x, mouse_y)) { Tile tile = GameBoard.TileFromCoordinates(mouse_x, mouse_y); if (!tile.Revealed) { tile.Flagged = !tile.Flagged; } } }
public void Flag(int mouse_x, int mouse_y) { if (GameBoard.ClickWithinGame(mouse_x, mouse_y)) { Tile tile = GameBoard.TileFromCoordinates(mouse_x, mouse_y); if (!tile.Revealed) { tile.Flagged = !tile.Flagged; } } }