public MyPlane(ref MyTriangle_Vertexes triangle) { Point = triangle.Vertex0; Normal = MyMwcUtils.Normalize(Vector3.Cross((triangle.Vertex1 - triangle.Vertex0), (triangle.Vertex2 - triangle.Vertex0))); }
public MyIntersectionResultLineTriangle(ref MyTriangle_Vertexes triangle, ref Vector3 triangleNormal, float distance) { InputTriangle = triangle; InputTriangleNormal = triangleNormal; Distance = distance; }