Esempio n. 1
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 public MyPlane(ref MyTriangle_Vertexes triangle)
 {
     Point  = triangle.Vertex0;
     Normal = MyMwcUtils.Normalize(Vector3.Cross((triangle.Vertex1 - triangle.Vertex0), (triangle.Vertex2 - triangle.Vertex0)));
 }
 public MyIntersectionResultLineTriangle(ref MyTriangle_Vertexes triangle, ref Vector3 triangleNormal, float distance)
 {
     InputTriangle       = triangle;
     InputTriangleNormal = triangleNormal;
     Distance            = distance;
 }