bool PerformWrinkleVoxels(MyVoxelMap voxelMap, MyMwcVector3Int voxelCoord, ref bool changed) { bool contentChanged = false; byte originalContent = voxelMap.GetVoxelContent(ref voxelCoord); voxelMap.WrinkleVoxelContent(voxelCoord, MyVoxelConstants.DEFAULT_WRINKLE_WEIGHT_ADD, MyVoxelConstants.DEFAULT_WRINKLE_WEIGHT_REMOVE); byte newContent = voxelMap.GetVoxelContent(ref voxelCoord); if (originalContent != newContent) { contentChanged = true; changed = true; } return contentChanged; }