public MyEditorActionVoxelHand(MyVoxelMap voxelMap, MyVoxelHandShape voxelHandShape) : base(voxelMap) { MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyEditorActionVoxelHand::ctor"); m_voxelHandShape = voxelHandShape; m_voxelShapes = voxelMap.GetVoxelHandShapes(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(); }