public void SetTexture(int index, TextureData data) { GL.TexSubImage3D(TextureTarget.Texture2DArray, 0, 0, 0, index, data.Width, data.Height, 1, PixelFormat.Bgra, PixelType.UnsignedByte, data.DataPtr); data.Dispose(); }
public void SetTexture(int index, TextureData data) { GL.TexSubImage3D(TextureTarget.Texture2DArray, 0, 0, 0, index, data.Width, data.Height, 1, PixelFormat.Bgra, PixelType.UnsignedByte, data.DataPtr); data.Dispose(); }