Example #1
0
 public void SetTexture(int index, TextureData data)
 {
     GL.TexSubImage3D(TextureTarget.Texture2DArray, 0, 0, 0, index, data.Width, data.Height, 1, PixelFormat.Bgra,
                      PixelType.UnsignedByte, data.DataPtr);
     data.Dispose();
 }