예제 #1
0
        public static void BeginSample(IntPtr luaState, string name)
        {
            if (!IsMainThread)
            {
                return;
            }
            HookLuaSetup.OnStartGame();
            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            int frameCount = HookLuaSetup.frameCount;

            if (m_currentFrame != frameCount)
            {
                PopAllSampleWhenLateUpdate(luaState);
                m_currentFrame = frameCount;
            }
            long   memoryCount = LuaLib.GetLuaMemory(luaState);
            Sample sample      = Sample.Create(getcurrentTime, (int)memoryCount, name);

            beginSampleMemoryStack.Push(sample);
        }
예제 #2
0
        public static void BeginSample(IntPtr luaState, int sampleId, bool needShow = false)
        {
            if (!IsMainThread)
            {
                return;
            }
            try
            {
                int  frameCount  = SampleData.frameCount;
                long memoryCount = LuaLib.GetLuaMemory(luaState);
                if (frameCount - m_gcFrame >= 300 && memoryCount >= m_gcMemory)
                {
                    LuaDLL.lua_gc_unhook(luaState, LuaGCOptions.LUA_GCCOLLECT, 0);
                    memoryCount = LuaLib.GetLuaMemory(luaState);
                    m_gcFrame   = frameCount;
                    m_gcMemory  = memoryCount * 3 / 2;
                }

                if (m_currentFrame != frameCount)
                {
                    LuaDLL.lua_gc_unhook(luaState, LuaGCOptions.LUA_GCSTOP, 0);
                    m_currentFrame = frameCount;
                    PopAllSampleWhenLateUpdate(luaState);
                }
                Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, sampleId);
                sample.needShow = needShow;
                beginSampleMemoryStack.Push(sample);
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
        }
예제 #3
0
        public static void BeginSample(IntPtr luaState, string name)
        {
            if (!IsMainThread)
            {
                return;
            }
            try
            {
                int frameCount = HookLuaSetup.frameCount;

                if (m_currentFrame != frameCount)
                {
                    PopAllSampleWhenLateUpdate(luaState);
                    m_currentFrame = frameCount;
                }
                long   memoryCount = LuaLib.GetLuaMemory(luaState);
                Sample sample      = Sample.Create(getcurrentTime, (int)memoryCount, name);
                beginSampleMemoryStack.Push(sample);
            #if UNITY_5_5_OR_NEWER
                Profiler.BeginSample(name);
            #endif
            }
            catch
            {
            }
        }
예제 #4
0
        public static void BeginSample(IntPtr luaState, string name, bool needShow = false)
        {
            if (!IsMainThread)
            {
                return;
            }
            try
            {
                int frameCount = SampleData.frameCount;

                if (m_currentFrame != frameCount)
                {
                    PopAllSampleWhenLateUpdate(luaState);
                    m_currentFrame = frameCount;
                }
                long   memoryCount = LuaLib.GetLuaMemory(luaState);
                Sample sample      = Sample.Create(getcurrentTime, (int)memoryCount, name);
                sample.needShow = needShow;
                beginSampleMemoryStack.Push(sample);
                Profiler.BeginSample(name);
            }
            catch
            {
            }
        }
예제 #5
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (!IsMainThread)
            {
                return;
            }
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1);

            sample.costTime = getcurrentTime - sample.currentTime;
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;
            sample.costLuaGC  = luaGC > 0 ? luaGC : 0;
            sample.costMonoGC = monoGC > 0 ? monoGC : 0;

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null;

            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                if (LuaDeepProfilerSetting.Instance.isRecord && LuaDeepProfilerSetting.Instance.isNeedRecord)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / 30.0f) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > LuaDeepProfilerSetting.Instance.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                m_SampleEndAction(sample);
            }

            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
        private static void DoSendMessage()
        {
            while (true)
            {
                try
                {
                    if (m_sendThread == null)
                    {
                        UnityEngine.Debug.LogError("<color=#ff0000>m_sendThread null</color>");
                        return;
                    }
                    if (m_sampleQueue.Count > 0)
                    {
                        while (m_sampleQueue.Count > 0)
                        {
                            NetBase s = null;
                            lock (m_sampleQueue)
                            {
                                s = m_sampleQueue.Dequeue();
                            }
                            bw.Write(PACK_HEAD);
                            if (s is Sample)
                            {
                                bw.Write((int)0);
                            }
                            else if (s is LuaRefInfo)
                            {
                                bw.Write((int)1);
                            }
                            Serialize(s, bw);
                            s.Restore();
                        }
                    }
                    else if (m_frameCount != HookLuaSetup.frameCount)
                    {
                        bw.Write(PACK_HEAD);
                        //写入message 头编号
                        bw.Write((int)0);
                        Sample s = Sample.Create(0, (int)LuaLib.GetLuaMemory(LuaProfiler.mainL), "");
                        Serialize(s, bw);
                        s.Restore();
                        m_frameCount = HookLuaSetup.frameCount;
                    }
                    Thread.Sleep(10);
                }
#pragma warning disable 0168
                catch (ThreadAbortException e) { }
                catch (Exception e)
                {
                    UnityEngine.Debug.Log(e);
                    Close();
                }
#pragma warning restore 0168
            }
        }
예제 #7
0
        public static void PopAllSampleWhenLateUpdate(IntPtr luaState)
        {
            while (beginSampleMemoryStack.Count > 0)
            {
                var item = beginSampleMemoryStack.Pop();
                if (item.fahter == null)
                {
                    if (beginSampleMemoryStack.Count > 0)
                    {
                        long mono_gc   = 0;
                        long lua_gc    = 0;
                        long cost_time = 0;
                        for (int i = 0, imax = item.childs.Count; i < imax; i++)
                        {
                            Sample c = item.childs[i];
                            lua_gc    += c.costLuaGC;
                            mono_gc   += c.costMonoGC;
                            cost_time += c.costTime;
                        }
                        item.costLuaGC  = (int)Math.Max(lua_gc, 0);
                        item.costMonoGC = (int)Math.Max(mono_gc, 0);
                        item.costTime   = (int)cost_time;

                        popChilds.Add(item);
                    }
                    else
                    {
                        item.costLuaGC        = (int)LuaLib.GetLuaMemory(luaState) - item.currentLuaMemory;
                        item.costTime         = (int)(getcurrentTime - item.currentTime);
                        item.costMonoGC       = (int)(GC.GetTotalMemory(false) - item.currentMonoMemory);
                        item.currentLuaMemory = (int)LuaLib.GetLuaMemory(luaState);
                        for (int i = 0, imax = popChilds.Count; i < imax; i++)
                        {
                            popChilds[i].fahter = item;
                        }
                        popChilds.Clear();
                        var setting = LuaDeepProfilerSetting.Instance;
                        if (!setting.isLocal)
                        {
                            LPNetWorkClient.SendMessage(item);
                        }
                        else if (m_onReceiveSample != null)
                        {
                            m_onReceiveSample(item);
                        }
                    }
                    //item.Restore();
                }
            }
            beginSampleMemoryStack.Clear();
        }
예제 #8
0
        public static void BeginSample(IntPtr luaState, string name)
        {
            if (m_currentFrame != Time.frameCount)
            {
                PopAllSampleWhenLateUpdate();
                m_currentFrame = Time.frameCount;
            }

#if DEBUG
            long   memoryCount = LuaLib.GetLuaMemory(luaState);
            Sample sample      = Sample.Create(Time.realtimeSinceStartup, memoryCount, name);

            beginSampleMemoryStack.Add(sample);
#endif
        }
예제 #9
0
        public static string GetLuaMemory()
        {
            long result = 0;

            if (mainL != IntPtr.Zero)
            {
                try
                {
                    result = LuaLib.GetLuaMemory(mainL);
                }
                catch { }
            }

            return(GetMemoryString(result));
        }
예제 #10
0
        public static void SendFrameSample()
        {
            var    setting     = LuaDeepProfilerSetting.Instance;
            long   memoryCount = LuaLib.GetLuaMemory(_mainL);
            Sample sample      = Sample.Create(getcurrentTime, (int)memoryCount, "");

            if (!setting.isLocal)
            {
                NetWorkClient.SendMessage(sample);
            }
            else if (m_onReceiveSample != null)
            {
                m_onReceiveSample(sample);
            }
        }
예제 #11
0
        public static int GetLuaMemorySize()
        {
            long result = 0;

            if (mainL != IntPtr.Zero)
            {
                try
                {
                    result = LuaLib.GetLuaMemory(mainL);
                }
                catch { }
            }

            return((int)result);
        }
예제 #12
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            int    count          = beginSampleMemoryStack.Count;
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            long   oldMemoryCount = sample.currentLuaMemory;
            beginSampleMemoryStack.RemoveAt(count - 1);
            long nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null;

            if (!isDeep)
            {
                long delta = nowMemoryCount - oldMemoryCount;

                long tmpDelta = delta;
                if (delta > 0)
                {
                    delta = Math.Max(delta - 40, 0);//byte[0] 的字节占用是40
                    byte[] luagc = new byte[delta];
                }
                for (int i = 0, imax = beginSampleMemoryStack.Count; i < imax; i++)
                {
                    Sample s = beginSampleMemoryStack[i];
                    s.currentLuaMemory       += tmpDelta;
                    beginSampleMemoryStack[i] = s;
                }
                Profiler.EndSample();
            }

            sample.costTime = Time.realtimeSinceStartup - sample.currentTime;
            var gc = nowMemoryCount - sample.realCurrentLuaMemory;
            sample.costGC = gc > 0 ? gc : 0;

            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                m_SampleEndAction(sample);
            }

            if (sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
예제 #13
0
        public static void EndSample(IntPtr luaState)
        {
#if DEBUG
            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            int    count  = beginSampleMemoryStack.Count;
            Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];
            beginSampleMemoryStack.RemoveAt(count - 1);
            long nowMemoryCount = LuaLib.GetLuaMemory(luaState);

            sample.costTime = Time.realtimeSinceStartup - sample.currentTime;
            var gc = nowMemoryCount - sample.currentLuaMemory;
            sample.costGC = gc > 0 ? gc : 0;

            sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null;

            if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0)
            {
                if (LuaDeepProfilerSetting.Instance.isRecord)
                {
                    //迟钝了
                    if (sample.costTime >= 1 / 30.0f)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costGC > LuaDeepProfilerSetting.Instance.captureGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                m_SampleEndAction(sample);
            }

            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
#endif
        }
예제 #14
0
        public static void BeginSample(IntPtr luaState, string name)
        {
#if DEBUG
            if (!IsMainThread)
            {
                return;
            }
            m_frameCount = HookLuaUtil.frameCount;

            if (m_currentFrame != m_frameCount)
            {
                PopAllSampleWhenLateUpdate();
                m_currentFrame = m_frameCount;
            }
            long   memoryCount = LuaLib.GetLuaMemory(luaState);
            Sample sample      = Sample.Create(getcurrentTime, memoryCount, name);
            beginSampleMemoryStack.Add(sample);
#endif
        }
예제 #15
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }


            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
예제 #16
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1];

            beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1);

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.costLuaGC  = (int)(luaGC > 0 ? luaGC : 0);
            sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0);

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }