public static void BeginSample(IntPtr luaState, string name) { if (!IsMainThread) { return; } HookLuaSetup.OnStartGame(); var setting = LuaDeepProfilerSetting.Instance; if (setting == null) { return; } int frameCount = HookLuaSetup.frameCount; if (m_currentFrame != frameCount) { PopAllSampleWhenLateUpdate(luaState); m_currentFrame = frameCount; } long memoryCount = LuaLib.GetLuaMemory(luaState); Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, name); beginSampleMemoryStack.Push(sample); }
public static void BeginSample(IntPtr luaState, int sampleId, bool needShow = false) { if (!IsMainThread) { return; } try { int frameCount = SampleData.frameCount; long memoryCount = LuaLib.GetLuaMemory(luaState); if (frameCount - m_gcFrame >= 300 && memoryCount >= m_gcMemory) { LuaDLL.lua_gc_unhook(luaState, LuaGCOptions.LUA_GCCOLLECT, 0); memoryCount = LuaLib.GetLuaMemory(luaState); m_gcFrame = frameCount; m_gcMemory = memoryCount * 3 / 2; } if (m_currentFrame != frameCount) { LuaDLL.lua_gc_unhook(luaState, LuaGCOptions.LUA_GCSTOP, 0); m_currentFrame = frameCount; PopAllSampleWhenLateUpdate(luaState); } Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, sampleId); sample.needShow = needShow; beginSampleMemoryStack.Push(sample); } catch (Exception e) { Debug.LogError(e); } }
public static void BeginSample(IntPtr luaState, string name) { if (!IsMainThread) { return; } try { int frameCount = HookLuaSetup.frameCount; if (m_currentFrame != frameCount) { PopAllSampleWhenLateUpdate(luaState); m_currentFrame = frameCount; } long memoryCount = LuaLib.GetLuaMemory(luaState); Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, name); beginSampleMemoryStack.Push(sample); #if UNITY_5_5_OR_NEWER Profiler.BeginSample(name); #endif } catch { } }
public static void BeginSample(IntPtr luaState, string name, bool needShow = false) { if (!IsMainThread) { return; } try { int frameCount = SampleData.frameCount; if (m_currentFrame != frameCount) { PopAllSampleWhenLateUpdate(luaState); m_currentFrame = frameCount; } long memoryCount = LuaLib.GetLuaMemory(luaState); Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, name); sample.needShow = needShow; beginSampleMemoryStack.Push(sample); Profiler.BeginSample(name); } catch { } }
public static void EndSample(IntPtr luaState) { #if DEBUG if (!IsMainThread) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1); sample.costTime = getcurrentTime - sample.currentTime; var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.costLuaGC = luaGC > 0 ? luaGC : 0; sample.costMonoGC = monoGC > 0 ? monoGC : 0; if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null; if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0) { if (LuaDeepProfilerSetting.Instance.isRecord && LuaDeepProfilerSetting.Instance.isNeedRecord) { //迟钝了 if (sample.costTime >= (1 / 30.0f) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > LuaDeepProfilerSetting.Instance.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } m_SampleEndAction(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } #endif }
private static void DoSendMessage() { while (true) { try { if (m_sendThread == null) { UnityEngine.Debug.LogError("<color=#ff0000>m_sendThread null</color>"); return; } if (m_sampleQueue.Count > 0) { while (m_sampleQueue.Count > 0) { NetBase s = null; lock (m_sampleQueue) { s = m_sampleQueue.Dequeue(); } bw.Write(PACK_HEAD); if (s is Sample) { bw.Write((int)0); } else if (s is LuaRefInfo) { bw.Write((int)1); } Serialize(s, bw); s.Restore(); } } else if (m_frameCount != HookLuaSetup.frameCount) { bw.Write(PACK_HEAD); //写入message 头编号 bw.Write((int)0); Sample s = Sample.Create(0, (int)LuaLib.GetLuaMemory(LuaProfiler.mainL), ""); Serialize(s, bw); s.Restore(); m_frameCount = HookLuaSetup.frameCount; } Thread.Sleep(10); } #pragma warning disable 0168 catch (ThreadAbortException e) { } catch (Exception e) { UnityEngine.Debug.Log(e); Close(); } #pragma warning restore 0168 } }
public static void PopAllSampleWhenLateUpdate(IntPtr luaState) { while (beginSampleMemoryStack.Count > 0) { var item = beginSampleMemoryStack.Pop(); if (item.fahter == null) { if (beginSampleMemoryStack.Count > 0) { long mono_gc = 0; long lua_gc = 0; long cost_time = 0; for (int i = 0, imax = item.childs.Count; i < imax; i++) { Sample c = item.childs[i]; lua_gc += c.costLuaGC; mono_gc += c.costMonoGC; cost_time += c.costTime; } item.costLuaGC = (int)Math.Max(lua_gc, 0); item.costMonoGC = (int)Math.Max(mono_gc, 0); item.costTime = (int)cost_time; popChilds.Add(item); } else { item.costLuaGC = (int)LuaLib.GetLuaMemory(luaState) - item.currentLuaMemory; item.costTime = (int)(getcurrentTime - item.currentTime); item.costMonoGC = (int)(GC.GetTotalMemory(false) - item.currentMonoMemory); item.currentLuaMemory = (int)LuaLib.GetLuaMemory(luaState); for (int i = 0, imax = popChilds.Count; i < imax; i++) { popChilds[i].fahter = item; } popChilds.Clear(); var setting = LuaDeepProfilerSetting.Instance; if (!setting.isLocal) { LPNetWorkClient.SendMessage(item); } else if (m_onReceiveSample != null) { m_onReceiveSample(item); } } //item.Restore(); } } beginSampleMemoryStack.Clear(); }
public static void BeginSample(IntPtr luaState, string name) { if (m_currentFrame != Time.frameCount) { PopAllSampleWhenLateUpdate(); m_currentFrame = Time.frameCount; } #if DEBUG long memoryCount = LuaLib.GetLuaMemory(luaState); Sample sample = Sample.Create(Time.realtimeSinceStartup, memoryCount, name); beginSampleMemoryStack.Add(sample); #endif }
public static string GetLuaMemory() { long result = 0; if (mainL != IntPtr.Zero) { try { result = LuaLib.GetLuaMemory(mainL); } catch { } } return(GetMemoryString(result)); }
public static void SendFrameSample() { var setting = LuaDeepProfilerSetting.Instance; long memoryCount = LuaLib.GetLuaMemory(_mainL); Sample sample = Sample.Create(getcurrentTime, (int)memoryCount, ""); if (!setting.isLocal) { NetWorkClient.SendMessage(sample); } else if (m_onReceiveSample != null) { m_onReceiveSample(sample); } }
public static int GetLuaMemorySize() { long result = 0; if (mainL != IntPtr.Zero) { try { result = LuaLib.GetLuaMemory(mainL); } catch { } } return((int)result); }
public static void EndSample(IntPtr luaState) { #if DEBUG if (beginSampleMemoryStack.Count <= 0) { return; } int count = beginSampleMemoryStack.Count; Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; long oldMemoryCount = sample.currentLuaMemory; beginSampleMemoryStack.RemoveAt(count - 1); long nowMemoryCount = LuaLib.GetLuaMemory(luaState); sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null; if (!isDeep) { long delta = nowMemoryCount - oldMemoryCount; long tmpDelta = delta; if (delta > 0) { delta = Math.Max(delta - 40, 0);//byte[0] 的字节占用是40 byte[] luagc = new byte[delta]; } for (int i = 0, imax = beginSampleMemoryStack.Count; i < imax; i++) { Sample s = beginSampleMemoryStack[i]; s.currentLuaMemory += tmpDelta; beginSampleMemoryStack[i] = s; } Profiler.EndSample(); } sample.costTime = Time.realtimeSinceStartup - sample.currentTime; var gc = nowMemoryCount - sample.realCurrentLuaMemory; sample.costGC = gc > 0 ? gc : 0; if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0) { m_SampleEndAction(sample); } if (sample.fahter == null) { sample.Restore(); } #endif }
public static void EndSample(IntPtr luaState) { #if DEBUG if (beginSampleMemoryStack.Count <= 0) { return; } int count = beginSampleMemoryStack.Count; Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; beginSampleMemoryStack.RemoveAt(count - 1); long nowMemoryCount = LuaLib.GetLuaMemory(luaState); sample.costTime = Time.realtimeSinceStartup - sample.currentTime; var gc = nowMemoryCount - sample.currentLuaMemory; sample.costGC = gc > 0 ? gc : 0; sample.fahter = count > 1 ? beginSampleMemoryStack[count - 2] : null; if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0) { if (LuaDeepProfilerSetting.Instance.isRecord) { //迟钝了 if (sample.costTime >= 1 / 30.0f) { sample.captureUrl = Sample.Capture(); } else if (sample.costGC > LuaDeepProfilerSetting.Instance.captureGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } m_SampleEndAction(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } #endif }
public static void BeginSample(IntPtr luaState, string name) { #if DEBUG if (!IsMainThread) { return; } m_frameCount = HookLuaUtil.frameCount; if (m_currentFrame != m_frameCount) { PopAllSampleWhenLateUpdate(); m_currentFrame = m_frameCount; } long memoryCount = LuaLib.GetLuaMemory(luaState); Sample sample = Sample.Create(getcurrentTime, memoryCount, name); beginSampleMemoryStack.Add(sample); #endif }
public static void EndSample(IntPtr luaState) { if (!IsMainThread) { return; } var setting = LuaDeepProfilerSetting.Instance; if (setting == null) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack.Pop(); sample.costTime = (int)(getcurrentTime - sample.currentTime); var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.currentLuaMemory = (int)nowMemoryCount; sample.currentMonoMemory = (int)nowMonoCount; sample.costLuaGC = (int)luaGC; sample.costMonoGC = (int)monoGC; if (sample.childs.Count > 0) { long mono_gc = 0; long lua_gc = 0; for (int i = 0, imax = sample.childs.Count; i < imax; i++) { Sample c = sample.childs[i]; lua_gc += c.costLuaGC; mono_gc += c.costMonoGC; } sample.costLuaGC = (int)Math.Max(lua_gc, luaGC); sample.costMonoGC = (int)Math.Max(mono_gc, monoGC); } if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null; //UnityEngine.Debug.Log(sample.name); if (beginSampleMemoryStack.Count == 0) { if (setting != null && setting.isNeedCapture) { //迟钝了 if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > setting.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else if (sample.costMonoGC > setting.captureMonoGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } NetWorkClient.SendMessage(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } }
public static void EndSample(IntPtr luaState) { if (!IsMainThread) { return; } var setting = LuaDeepProfilerSetting.Instance; if (setting == null) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1); sample.costTime = (int)(getcurrentTime - sample.currentTime); var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.costLuaGC = (int)(luaGC > 0 ? luaGC : 0); sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0); if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null; //UnityEngine.Debug.Log(sample.name); if (beginSampleMemoryStack.Count == 0) { if (setting != null && setting.isNeedCapture) { //迟钝了 if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > setting.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else if (sample.costMonoGC > setting.captureMonoGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } NetWorkClient.SendMessage(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } }