public static void lua_pop(IntPtr luaState, int amount) { LuaDLL.lua_settop(luaState, -(amount) - 1); }
public static void Record() { IntPtr L = LuaProfiler.mainL; if (L == IntPtr.Zero) { return; } isHook = false; ClearRecord(); Resources.UnloadUnusedAssets(); // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref GC.Collect(); // 清理掉C#强ref后,顺便清理掉很多弱引用 LuaDLL.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0); int oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_getglobal(L, "_G"); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_G"); //recrod LuaDLL.lua_newtable(L); historyRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_getref(L, historyRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_newtable(L); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_R"); LuaDLL.lua_getref(L, historyRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_newtable(L); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); isHook = true; }