Example #1
0
 public static void lua_pop(IntPtr luaState, int amount)
 {
     LuaDLL.lua_settop(luaState, -(amount) - 1);
 }
Example #2
0
        public static void Record()
        {
            IntPtr L = LuaProfiler.mainL;

            if (L == IntPtr.Zero)
            {
                return;
            }
            isHook = false;

            ClearRecord();
            Resources.UnloadUnusedAssets();
            // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref
            GC.Collect();
            // 清理掉C#强ref后,顺便清理掉很多弱引用
            LuaDLL.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0);

            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_getglobal(L, "_G");
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_G");
            //recrod
            LuaDLL.lua_newtable(L);
            historyRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_getref(L, historyRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_newtable(L);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            oldTop = LuaDLL.lua_gettop(L);
            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_R");
            LuaDLL.lua_getref(L, historyRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_newtable(L);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            isHook = true;
        }