public HexScene(BodyRenderer bodyRenderer, Rectangle area) { var palette = Palette.FromXmlFile(DataPack.Colors.Browns); var colors = palette.GetColors().Take(4).ToArray(); // background //var bgColor = palette.ColorSets[0].Colors[4]; //var shape = vectoRendererBg.Add(new VectoShape()); //shape.DrawRectangle(Vector2.Zero, area.Width, area.Height, true, bgColor); AddRange(TestDistribution(area, bodyRenderer, colors)); Add(Physic.World.CreateLoopShape(area.ToVertices())); }