public static void DrawRect(this SpriteBatch _spriteBatch, Rectangle _rect, Color _color, float _lineStroke) { _spriteBatch.Draw(Assets.pixel, _rect, _color); _spriteBatch.DrawLine(_rect.Location(), new Vector2(_rect.X + _rect.Width, _rect.Y), Color.Black, _lineStroke); _spriteBatch.DrawLine(new Vector2(_rect.X, _rect.Y + _rect.Height), new Vector2(_rect.X + _rect.Width, _rect.Y + _rect.Height), Color.Black, _lineStroke); _spriteBatch.DrawLine(_rect.Location(), new Vector2(_rect.X, _rect.Y + +_rect.Height), Color.Black, _lineStroke); _spriteBatch.DrawLine(new Vector2(_rect.X + _rect.Width, _rect.Y), new Vector2(_rect.X + _rect.Width, _rect.Y + _rect.Height), Color.Black, _lineStroke); }