protected virtual string Normalize <T>(string assetName) { if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { return(Texture2DReader.Normalize(assetName)); } if (typeof(T) == typeof(SpriteFont)) { return(SpriteFontReader.Normalize(assetName)); } if (typeof(T) == typeof(Song)) { return(SongReader.Normalize(assetName)); } if (typeof(T) == typeof(SoundEffect)) { return(SoundEffectReader.Normalize(assetName)); } if (typeof(T) == typeof(Video)) { return(Video.Normalize(assetName)); } if (typeof(T) == typeof(Effect)) { return(EffectReader.Normalize(assetName)); } else { return((string)null); } }
protected virtual string Normalize <T>(string assetName) { if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { return(Texture2DReader.Normalize(assetName)); } else if ((typeof(T) == typeof(SpriteFont))) { return(SpriteFontReader.Normalize(assetName)); } #if !WINRT else if ((typeof(T) == typeof(Song))) { return(SongReader.Normalize(assetName)); } else if ((typeof(T) == typeof(SoundEffect))) { return(SoundEffectReader.Normalize(assetName)); } #endif else if ((typeof(T) == typeof(Effect))) { return(EffectReader.Normalize(assetName)); } return(null); }
protected T ReadAsset <T>(string assetName, Action <IDisposable> recordDisposableObject) { if (string.IsNullOrEmpty(assetName)) { throw new ArgumentNullException("assetName"); } if (disposed) { throw new ObjectDisposedException("ContentManager"); } object result = null; Stream stream = null; string modifiedAssetName = String.Empty; // Will be used if we have to guess a filename try { stream = OpenStream(assetName); } catch (Exception e) { // Okay, so we couldn't open it. Maybe it needs a different extension? // FIXME: This only works for files on the disk, what about custom streams? -flibit modifiedAssetName = MonoGame.Utilities.FileHelpers.NormalizeFilePathSeparators( Path.Combine(RootDirectoryFullPath, assetName) ); if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { modifiedAssetName = Texture2DReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(SoundEffect))) { modifiedAssetName = SoundEffectReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Effect))) { modifiedAssetName = EffectReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Song))) { modifiedAssetName = SongReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Video))) { modifiedAssetName = VideoReader.Normalize(modifiedAssetName); } else { // No raw format available, disregard! modifiedAssetName = null; } // Did we get anything...? if (String.IsNullOrEmpty(modifiedAssetName)) { // Nope, nothing we're aware of! throw new ContentLoadException( "Could not load asset " + assetName + "! Error: " + e.Message, e ); } stream = TitleContainer.OpenStream(modifiedAssetName); } // Check for XNB header stream.Read(xnbHeader, 0, xnbHeader.Length); if (xnbHeader[0] == 'X' && xnbHeader[1] == 'N' && xnbHeader[2] == 'B' && targetPlatformIdentifiers.Contains((char)xnbHeader[3])) { using (BinaryReader xnbReader = new BinaryReader(stream)) using (ContentReader reader = GetContentReaderFromXnb(assetName, ref stream, xnbReader, (char)xnbHeader[3], recordDisposableObject)) { result = reader.ReadAsset <T>(); GraphicsResource resource = result as GraphicsResource; if (resource != null) { resource.Name = assetName; } } } else { // It's not an XNB file. Try to load as a raw asset instead. // FIXME: Assuming seekable streams! -flibit stream.Seek(0, SeekOrigin.Begin); if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { Texture2D texture; if (xnbHeader[0] == 'D' && xnbHeader[1] == 'D' && xnbHeader[2] == 'S' && xnbHeader[3] == ' ') { texture = Texture2D.DDSFromStreamEXT( GetGraphicsDevice(), stream ); } else { texture = Texture2D.FromStream( GetGraphicsDevice(), stream ); } texture.Name = assetName; result = texture; } else if ((typeof(T) == typeof(SoundEffect))) { result = SoundEffect.FromStream(stream); } else if ((typeof(T) == typeof(Effect))) { byte[] data = new byte[stream.Length]; stream.Read(data, 0, (int)stream.Length); result = new Effect(GetGraphicsDevice(), data); } else if ((typeof(T) == typeof(Song))) { // FIXME: Not using the stream! -flibit result = new Song(modifiedAssetName); } else if ((typeof(T) == typeof(Video))) { // FIXME: Not using the stream! -flibit result = new Video(modifiedAssetName, GetGraphicsDevice()); FNALoggerEXT.LogWarn( "Video " + modifiedAssetName + " does not have an XNB file! Hacking Duration property!" ); } else { stream.Close(); throw new ContentLoadException("Could not load " + assetName + " asset!"); } /* Because Raw Assets skip the ContentReader step, they need to have their * disposables recorded here. Doing it outside of this catch will * result in disposables being logged twice. */ IDisposable disposableResult = result as IDisposable; if (disposableResult != null) { if (recordDisposableObject != null) { recordDisposableObject(disposableResult); } else { disposableAssets.Add(disposableResult); } } /* Because we're not using a BinaryReader for raw assets, we * need to close the stream ourselves. * -flibit */ stream.Close(); } return((T)result); }
internal ContentTypeReader[] LoadAssetReaders(ContentReader reader) { #pragma warning disable 0219, 0649 // Trick to prevent the linker removing the code, but not actually execute the code if (falseflag) { // Dummy variables required for it to work on iDevices ** DO NOT DELETE ** // This forces the classes not to be optimized out when deploying to iDevices var hByteReader = new ByteReader(); var hSByteReader = new SByteReader(); var hDateTimeReader = new DateTimeReader(); var hDecimalReader = new DecimalReader(); var hBoundingSphereReader = new BoundingSphereReader(); var hBoundingFrustumReader = new BoundingFrustumReader(); var hRayReader = new RayReader(); var hCharListReader = new ListReader <Char>(); var hRectangleListReader = new ListReader <Rectangle>(); var hRectangleArrayReader = new ArrayReader <Rectangle>(); var hVector3ListReader = new ListReader <Vector3>(); var hStringListReader = new ListReader <StringReader>(); var hIntListReader = new ListReader <Int32>(); var hSpriteFontReader = new SpriteFontReader(); var hTexture2DReader = new Texture2DReader(); var hCharReader = new CharReader(); var hRectangleReader = new RectangleReader(); var hStringReader = new StringReader(); var hVector2Reader = new Vector2Reader(); var hVector3Reader = new Vector3Reader(); var hVector4Reader = new Vector4Reader(); var hCurveReader = new CurveReader(); var hIndexBufferReader = new IndexBufferReader(); var hBoundingBoxReader = new BoundingBoxReader(); var hMatrixReader = new MatrixReader(); var hBasicEffectReader = new BasicEffectReader(); var hVertexBufferReader = new VertexBufferReader(); var hAlphaTestEffectReader = new AlphaTestEffectReader(); var hEnumSpriteEffectsReader = new EnumReader <Graphics.SpriteEffects>(); var hArrayFloatReader = new ArrayReader <float>(); var hArrayVector2Reader = new ArrayReader <Vector2>(); var hListVector2Reader = new ListReader <Vector2>(); var hArrayMatrixReader = new ArrayReader <Matrix>(); var hEnumBlendReader = new EnumReader <Graphics.Blend>(); var hNullableRectReader = new NullableReader <Rectangle>(); var hEffectMaterialReader = new EffectMaterialReader(); var hExternalReferenceReader = new ExternalReferenceReader(); var hSoundEffectReader = new SoundEffectReader(); var hSongReader = new SongReader(); var hModelReader = new ModelReader(); var hInt32Reader = new Int32Reader(); var hEffectReader = new EffectReader(); var hSingleReader = new SingleReader(); // At the moment the Video class doesn't exist // on all platforms... Allow it to compile anyway. #if ANDROID || (IOS && !TVOS) || MONOMAC || (WINDOWS && !OPENGL) || WINDOWS_UAP var hVideoReader = new VideoReader(); #endif } #pragma warning restore 0219, 0649 // The first content byte i read tells me the number of content readers in this XNB file var numberOfReaders = reader.Read7BitEncodedInt(); var contentReaders = new ContentTypeReader[numberOfReaders]; var needsInitialize = new BitArray(numberOfReaders); _contentReaders = new Dictionary <Type, ContentTypeReader>(numberOfReaders); // Lock until we're done allocating and initializing any new // content type readers... this ensures we can load content // from multiple threads and still cache the readers. lock (_locker) { // For each reader in the file, we read out the length of the string which contains the type of the reader, // then we read out the string. Finally we instantiate an instance of that reader using reflection for (var i = 0; i < numberOfReaders; i++) { // This string tells us what reader we need to decode the following data // string readerTypeString = reader.ReadString(); string originalReaderTypeString = reader.ReadString(); Func <ContentTypeReader> readerFunc; if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc)) { contentReaders[i] = readerFunc(); needsInitialize[i] = true; } else { //System.Diagnostics.Debug.WriteLine(originalReaderTypeString); // Need to resolve namespace differences string readerTypeString = originalReaderTypeString; readerTypeString = PrepareType(readerTypeString); var l_readerType = Type.GetType(readerTypeString); if (l_readerType != null) { ContentTypeReader typeReader; if (!_contentReadersCache.TryGetValue(l_readerType, out typeReader)) { try { typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader; } catch (TargetInvocationException ex) { // If you are getting here, the Mono runtime is most likely not able to JIT the type. // In particular, MonoTouch needs help instantiating types that are only defined in strings in Xnb files. throw new InvalidOperationException( "Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " + "with the following failed type string: " + originalReaderTypeString, ex); } needsInitialize[i] = true; _contentReadersCache.Add(l_readerType, typeReader); } contentReaders[i] = typeReader; } else { throw new ContentLoadException( "Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: " + originalReaderTypeString + " (" + readerTypeString + ")"); } } var targetType = contentReaders[i].TargetType; if (targetType != null) { if (!_contentReaders.ContainsKey(targetType)) { _contentReaders.Add(targetType, contentReaders[i]); } } // I think the next 4 bytes refer to the "Version" of the type reader, // although it always seems to be zero reader.ReadInt32(); } // Initialize any new readers. for (var i = 0; i < contentReaders.Length; i++) { if (needsInitialize.Get(i)) { contentReaders[i].Initialize(this); } } } // lock (_locker) return(contentReaders); }
protected T ReadAsset <T>(string assetName, Action <IDisposable> recordDisposableObject) { if (string.IsNullOrEmpty(assetName)) { throw new ArgumentNullException("assetName"); } if (disposed) { throw new ObjectDisposedException("ContentManager"); } object result = null; // FIXME: Should this block be here? -flibit if (graphicsDeviceService == null) { graphicsDeviceService = ServiceProvider.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService; if (graphicsDeviceService == null) { throw new InvalidOperationException("No Graphics Device Service"); } } Stream stream = null; string modifiedAssetName = String.Empty; // Will be used if we have to guess a filename try { stream = OpenStream(assetName); } catch (Exception e) { // Okay, so we couldn’t open it. Maybe it needs a different extension? // FIXME: Normalizing checks for a file on the disk, what about custom streams? -flibit modifiedAssetName = FileHelpers.NormalizeFilePathSeparators( Path.Combine(RootDirectoryFullPath, assetName) ); if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { modifiedAssetName = Texture2DReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(SoundEffect))) { modifiedAssetName = SoundEffectReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Effect))) { modifiedAssetName = EffectReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Song))) { modifiedAssetName = SongReader.Normalize(modifiedAssetName); } else if ((typeof(T) == typeof(Video))) { modifiedAssetName = VideoReader.Normalize(modifiedAssetName); } // Did we get anything…? if (String.IsNullOrEmpty(modifiedAssetName)) { // Nope, nothing we’re aware of! throw new ContentLoadException( "Could not load asset " + assetName + "! Error: " + e.Message, e ); } stream = File.OpenRead(modifiedAssetName); } using (BinaryReader xnbReader = new BinaryReader(stream)) { try { // Try to load as XNB file using (ContentReader reader = GetContentReaderFromXnb(assetName, ref stream, xnbReader, recordDisposableObject)) { result = reader.ReadAsset <T>(); GraphicsResource resource = result as GraphicsResource; if (resource != null) { resource.Name = assetName; } } } catch (Exception e) { // FIXME: Assuming seekable streams! -flibit stream.Seek(0, SeekOrigin.Begin); // Try to load as a raw asset if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture)) { Texture2D texture = Texture2D.FromStream( graphicsDeviceService.GraphicsDevice, stream ); texture.Name = assetName; result = texture; } else if ((typeof(T) == typeof(SoundEffect))) { result = SoundEffect.FromStream(stream); } else if ((typeof(T) == typeof(Effect))) { byte[] data = new byte[stream.Length]; stream.Read(data, 0, (int)stream.Length); result = new Effect(graphicsDeviceService.GraphicsDevice, data); } else if ((typeof(T) == typeof(Song))) { // FIXME: Not using the stream! -flibit result = new Song(modifiedAssetName); } else if ((typeof(T) == typeof(Video))) { // FIXME: Not using the stream! -flibit result = new Video(modifiedAssetName); } else { // We dunno WTF this is, give them the XNB Exception. throw e; } /* Because Raw Assets skip the ContentReader step, they need to have their * disposables recorded here. Doing it outside of this catch will * result in disposables being logged twice. */ IDisposable disposableResult = result as IDisposable; if (disposableResult != null) { if (recordDisposableObject != null) { recordDisposableObject(disposableResult); } else { disposableAssets.Add(disposableResult); } } } } if (result == null) { throw new ContentLoadException("Could not load " + assetName + " asset!"); } return((T)result); }