internal OgmoTile(ContentReader reader, OgmoTileLayer layer) { this.Height = reader.ReadInt32(); this.Position = reader.ReadVector2(); this.SourceIndex = reader.ReadInt32(); Vector2 offset = reader.ReadVector2(); Point point = new Point((int)offset.X, (int)offset.Y); this.TextureOffset = point; string tilesetName = reader.ReadString(); this.Tileset = layer.GetTileset(tilesetName); this.Width = reader.ReadInt32(); }
protected internal override Vector2 Read( ContentReader input, Vector2 existingInstance ) { return(input.ReadVector2()); }
internal OgmoNode(ContentReader reader) { this.Position = reader.ReadVector2(); }