/// <summary> /// Initializes a new instance of the MainWindow class /// </summary> /// public MainWindow() { // only one sensor is currently supported this.kinectSensor = KinectSensor.GetDefault(); // set IsAvailableChanged event notifier this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; // open the sensor this.kinectSensor.Open(); // open the reader for the body frames this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // set the BodyFramedArrived event notifier this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived; // initialize the BodyViewer object for displaying tracked bodies in the UI this.kinectBodyView = new KinectBodyView(this.kinectSensor); // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List <GestureDetector>(); // initialize the MainWindow this.InitializeComponent(); // set our data context objects for display in UI this.DataContext = this; this.kinectBodyViewbox.DataContext = this.kinectBodyView; // create a gesture detector for each body (6 bodies => 6 detectors) and create content controls to display results in the UI int col0Row = 0; GestureResultView result = new GestureResultView(0, false, false, 0.8f); GestureDetector detector = new GestureDetector(this.kinectSensor, result); this.gestureDetectorList.Add(detector); // split gesture results across the first two columns of the content grid ContentControl contentControl = new ContentControl(); contentControl.Content = this.gestureDetectorList[0].GestureResultView; // Gesture results for bodies: 0, 2, 4 Grid.SetColumn(contentControl, 0); Grid.SetRow(contentControl, col0Row); ++col0Row; this.contentGrid.Children.Add(contentControl); }
public MainWindow() { this.kinectSensor = KinectSensor.GetDefault(); this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; this.kinectSensor.Open(); this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived; this.kinectBodyView = new KinectBodyView(this.kinectSensor); this.gestureDetectorList = new List <GestureDetector>(); this.InitializeComponent(); this.DataContext = this; this.kinectBodyViewbox.DataContext = this.kinectBodyView; int maxBodies = this.kinectSensor.BodyFrameSource.BodyCount; for (int i = 0; i < maxBodies; ++i) { GestureResultView result = new GestureResultView(i, false, false, 0.0f); GestureDetector detector = new GestureDetector(this.kinectSensor, result); this.gestureDetectorList.Add(detector); ContentControl contentControl = new ContentControl(); contentControl.Content = this.gestureDetectorList[i].GestureResultView; this.contentGrid.Children.Add(contentControl); } }