/// <summary>
        /// Initializes a new instance of the MainWindow class
        /// </summary>
        ///
        public MainWindow()
        {
            // only one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            // set IsAvailableChanged event notifier
            this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;

            // open the sensor
            this.kinectSensor.Open();


            // open the reader for the body frames
            this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();

            // set the BodyFramedArrived event notifier
            this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;

            // initialize the BodyViewer object for displaying tracked bodies in the UI
            this.kinectBodyView = new KinectBodyView(this.kinectSensor);

            // initialize the gesture detection objects for our gestures
            this.gestureDetectorList = new List <GestureDetector>();

            // initialize the MainWindow
            this.InitializeComponent();

            // set our data context objects for display in UI
            this.DataContext = this;
            this.kinectBodyViewbox.DataContext = this.kinectBodyView;

            // create a gesture detector for each body (6 bodies => 6 detectors) and create content controls to display results in the UI
            int col0Row = 0;
            GestureResultView result   = new GestureResultView(0, false, false, 0.8f);
            GestureDetector   detector = new GestureDetector(this.kinectSensor, result);

            this.gestureDetectorList.Add(detector);

            // split gesture results across the first two columns of the content grid
            ContentControl contentControl = new ContentControl();

            contentControl.Content = this.gestureDetectorList[0].GestureResultView;

            // Gesture results for bodies: 0, 2, 4
            Grid.SetColumn(contentControl, 0);
            Grid.SetRow(contentControl, col0Row);
            ++col0Row;

            this.contentGrid.Children.Add(contentControl);
        }
        public MainWindow()
        {
            this.kinectSensor = KinectSensor.GetDefault();

            this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;

            this.kinectSensor.Open();

            this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();

            this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;

            this.kinectBodyView = new KinectBodyView(this.kinectSensor);

            this.gestureDetectorList = new List <GestureDetector>();

            this.InitializeComponent();

            this.DataContext = this;
            this.kinectBodyViewbox.DataContext = this.kinectBodyView;

            int maxBodies = this.kinectSensor.BodyFrameSource.BodyCount;

            for (int i = 0; i < maxBodies; ++i)
            {
                GestureResultView result   = new GestureResultView(i, false, false, 0.0f);
                GestureDetector   detector = new GestureDetector(this.kinectSensor, result);

                this.gestureDetectorList.Add(detector);

                ContentControl contentControl = new ContentControl();
                contentControl.Content = this.gestureDetectorList[i].GestureResultView;

                this.contentGrid.Children.Add(contentControl);
            }
        }