/// <summary> /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings /// and output visualization. /// </summary> public KinectWindow() { this.viewModel = new KinectWindowViewModel(); // The KinectSensorManager class is a wrapper for a KinectSensor that adds // state logic and property change/binding/etc support, and is the data model // for KinectDiagnosticViewer. this.viewModel.KinectSensorManager = new KinectSensorManager(); Binding sensorBinding = new Binding("KinectSensor"); sensorBinding.Source = this; BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding); // Attempt to turn on Skeleton Tracking for each Kinect Sensor this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true; this.DataContext = this.viewModel; InitializeComponent(); }
/// <summary> /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings /// and output visualization. /// </summary> public KinectWindow() { this.viewModel = new KinectWindowViewModel(); // The KinectSensorManager class is a wrapper for a KinectSensor that adds // state logic and property change/binding/etc support, and is the data model // for KinectDiagnosticViewer. this.viewModel.KinectSensorManager = new KinectSensorManager(); Binding sensorBinding = new Binding("KinectSensor"); sensorBinding.Source = this; BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding); // Attempt to turn on Skeleton Tracking for each Kinect Sensor this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true; this.DataContext = this.viewModel; InitializeComponent(); Closing += this.OnClosing; }
/// <summary> /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings /// and output visualization. /// </summary> public KinectWindow() { this.viewModel = new KinectWindowViewModel(); // The KinectSensorManager class is a wrapper for a KinectSensor that adds // state logic and property change/binding/etc support, and is the data model // for KinectDiagnosticViewer. this.viewModel.KinectSensorManager = new KinectSensorManager(); // //private System.Windows.Controls.TextBlock Text_Vordergrund_Hauptbildschirm; //public loeschen(System.Windows.Controls.TextBlock Text_Vordergrund_Hauptbildschirm) System.Windows.Data.Binding sensorBinding = new System.Windows.Data.Binding("KinectSensor"); sensorBinding.Source = this; BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding); // Attempt to turn on Skeleton Tracking for each Kinect Sensor this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true; this.DataContext = this.viewModel; InitializeComponent(); }