コード例 #1
0
ファイル: KinectWindow.xaml.cs プロジェクト: kinectNao/rednao
        /// <summary>
        /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings
        /// and output visualization.
        /// </summary>
        public KinectWindow()
        {
            this.viewModel = new KinectWindowViewModel();

            // The KinectSensorManager class is a wrapper for a KinectSensor that adds
            // state logic and property change/binding/etc support, and is the data model
            // for KinectDiagnosticViewer.
            this.viewModel.KinectSensorManager = new KinectSensorManager();

            Binding sensorBinding = new Binding("KinectSensor");
            sensorBinding.Source = this;
            BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding);

            // Attempt to turn on Skeleton Tracking for each Kinect Sensor
            this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true;
            this.DataContext = this.viewModel;

            InitializeComponent();
        }
コード例 #2
0
        /// <summary>
        /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings
        /// and output visualization.
        /// </summary>
        public KinectWindow()
        {
            this.viewModel = new KinectWindowViewModel();

            // The KinectSensorManager class is a wrapper for a KinectSensor that adds
            // state logic and property change/binding/etc support, and is the data model
            // for KinectDiagnosticViewer.
            this.viewModel.KinectSensorManager = new KinectSensorManager();

            Binding sensorBinding = new Binding("KinectSensor");

            sensorBinding.Source = this;
            BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding);

            // Attempt to turn on Skeleton Tracking for each Kinect Sensor
            this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true;

            this.DataContext = this.viewModel;

            InitializeComponent();
            Closing += this.OnClosing;
        }
コード例 #3
0
        /// <summary>
        /// Initializes a new instance of the KinectWindow class, which provides access to many KinectSensor settings
        /// and output visualization.
        /// </summary>
        public KinectWindow()
        {
            this.viewModel = new KinectWindowViewModel();

            // The KinectSensorManager class is a wrapper for a KinectSensor that adds
            // state logic and property change/binding/etc support, and is the data model
            // for KinectDiagnosticViewer.
            this.viewModel.KinectSensorManager = new KinectSensorManager();

            //
            //private System.Windows.Controls.TextBlock Text_Vordergrund_Hauptbildschirm;
            //public loeschen(System.Windows.Controls.TextBlock Text_Vordergrund_Hauptbildschirm)

            System.Windows.Data.Binding sensorBinding = new System.Windows.Data.Binding("KinectSensor");
            sensorBinding.Source = this;
            BindingOperations.SetBinding(this.viewModel.KinectSensorManager, KinectSensorManager.KinectSensorProperty, sensorBinding);

            // Attempt to turn on Skeleton Tracking for each Kinect Sensor
            this.viewModel.KinectSensorManager.SkeletonStreamEnabled = true;

            this.DataContext = this.viewModel;
            InitializeComponent();
        }