public IEnumerable<SelectedProperty> SelectProperties(IBuilderContext context, IPolicyList resolverPolicyDestination)
        {
            var target = context.BuildKey.Type;
            var typeTracker = context.Policies.Get<TypeTrackerPolicy>(context.BuildKey).TypeTracker;

            // Unity includes a policy used when explicitly configuring injection.  Here we borrow
            // it to specify the properties we want to fill.  Normally the user specifies specific
            // properties and the policies for filling them, here we do it automatically.
            var policy = new SpecifiedPropertiesSelectorPolicy();

            foreach (var property in target.GetProperties())
            {
                // Ignore indexed properties
                if(property.GetIndexParameters().Length > 0)
                    continue;

                // Ignore read only properties
                if(!property.CanWrite)
                    continue;

                // Ignore properties we can't fill anyway
                if(!typeTracker.HasDependency(property.PropertyType))
                    continue;

                // Ignore properties that would create obvious circular dependencies.  It is still
                // possible to create one if you have multiple classes referring to each other though.
                if (property.PropertyType == property.DeclaringType ||
                    property.DeclaringType.IsAssignableFrom(property.PropertyType))
                    continue;

                policy.AddPropertyAndValue(property, new TypeToBeResolved(
                    property.PropertyType,
                    GetResolver(property)));
            }

            return policy.SelectProperties(context, resolverPolicyDestination);
        }
예제 #2
0
 private static SpecifiedPropertiesSelectorPolicy GetSelectorPolicy(IPolicyList policies, Type typeToInject, string name)
 {
     NamedTypeBuildKey key = new NamedTypeBuildKey(typeToInject, name);
     IPropertySelectorPolicy selector =
         policies.GetNoDefault<IPropertySelectorPolicy>(key, false);
     if (selector == null || !(selector is SpecifiedPropertiesSelectorPolicy))
     {
         selector = new SpecifiedPropertiesSelectorPolicy();
         policies.Set<IPropertySelectorPolicy>(selector, key);
     }
     return (SpecifiedPropertiesSelectorPolicy)selector;
 }