/// <summary> /// Main entrypoint of this cache. Tries to look up a string that matches the given internable. If it succeeds, returns /// the string and sets cacheHit to true. If the string is not found, calls ExpensiveConvertToString on the internable, /// adds the resulting string to the cache, and returns it, setting cacheHit to false. /// </summary> /// <param name="internable">The internable describing the string we're looking for.</param> /// <returns>A string matching the given internable.</returns> public string GetOrCreateEntry(ref InternableString internable, out bool cacheHit) { int hashCode = internable.GetHashCode(); StringWeakHandle handle; string? result; bool addingNewHandle = false; lock (_stringsByHashCode) { if (_stringsByHashCode.TryGetValue(hashCode, out handle)) { result = handle.GetString(ref internable); if (result != null) { cacheHit = true; return(result); } } else { handle = new StringWeakHandle(); addingNewHandle = true; } // We don't have the string in the cache - create it. result = internable.ExpensiveConvertToString(); // Set the handle to reference the new string. handle.SetString(result); if (addingNewHandle) { // Prevent the dictionary from growing forever with GC handles that don't reference live strings anymore. if (_stringsByHashCode.Count >= _scavengeThreshold) { // Get rid of unused handles. ScavengeNoLock(); // And do this again when the number of handles reaches double the current after-scavenge number. _scavengeThreshold = _stringsByHashCode.Count * 2; } } _stringsByHashCode[hashCode] = handle; } cacheHit = false; return(result); }
/// <summary> /// Main entrypoint of this cache. Tries to look up a string that matches the given internable. If it succeeds, returns /// the string and sets cacheHit to true. If the string is not found, calls ExpensiveConvertToString on the internable, /// adds the resulting string to the cache, and returns it, setting cacheHit to false. /// </summary> /// <param name="internable">The internable describing the string we're looking for.</param> /// <param name="cacheHit">true if match found in cache, false otherwise.</param> /// <returns>A string matching the given internable.</returns> public string GetOrCreateEntry(ref InternableString internable, out bool cacheHit) { int hashCode = internable.GetHashCode(); StringWeakHandle?handle; string? result; // Get the existing handle from the cache and lock it while we're dereferencing it to prevent a race with the Scavenge // method running on another thread and freeing the handle from underneath us. if (_stringsByHashCode.TryGetValue(hashCode, out handle)) { lock (handle) { result = handle.GetString(ref internable); if (result != null) { cacheHit = true; return(result); } // We have the handle but it's not referencing the right string - create the right string and store it in the handle. result = internable.ExpensiveConvertToString(); handle.SetString(result); cacheHit = false; return(result); } } // We don't have the handle in the cache - create the right string, store it in the handle, and add the handle to the cache. result = internable.ExpensiveConvertToString(); handle = new StringWeakHandle(); handle.SetString(result); _stringsByHashCode.TryAdd(hashCode, handle); // Remove unused handles if our heuristic indicates that it would be productive. int scavengeThreshold = _scavengeThreshold; if (_stringsByHashCode.Count >= scavengeThreshold) { // Before we start scavenging set _scavengeThreshold to a high value to effectively lock other threads from // running Scavenge at the same time. if (Interlocked.CompareExchange(ref _scavengeThreshold, int.MaxValue, scavengeThreshold) == scavengeThreshold) { try { // Get rid of unused handles. Scavenge(); } finally { // And do this again when the number of handles reaches double the current after-scavenge number. _scavengeThreshold = _stringsByHashCode.Count * 2; } } } cacheHit = false; return(result); }