Esempio n. 1
0
        /// <summary>
        /// Main entrypoint of this cache. Tries to look up a string that matches the given internable. If it succeeds, returns
        /// the string and sets cacheHit to true. If the string is not found, calls ExpensiveConvertToString on the internable,
        /// adds the resulting string to the cache, and returns it, setting cacheHit to false.
        /// </summary>
        /// <param name="internable">The internable describing the string we're looking for.</param>
        /// <returns>A string matching the given internable.</returns>
        public string GetOrCreateEntry(ref InternableString internable, out bool cacheHit)
        {
            int hashCode = internable.GetHashCode();

            StringWeakHandle handle;
            string?          result;
            bool             addingNewHandle = false;

            lock (_stringsByHashCode)
            {
                if (_stringsByHashCode.TryGetValue(hashCode, out handle))
                {
                    result = handle.GetString(ref internable);
                    if (result != null)
                    {
                        cacheHit = true;
                        return(result);
                    }
                }
                else
                {
                    handle          = new StringWeakHandle();
                    addingNewHandle = true;
                }

                // We don't have the string in the cache - create it.
                result = internable.ExpensiveConvertToString();

                // Set the handle to reference the new string.
                handle.SetString(result);

                if (addingNewHandle)
                {
                    // Prevent the dictionary from growing forever with GC handles that don't reference live strings anymore.
                    if (_stringsByHashCode.Count >= _scavengeThreshold)
                    {
                        // Get rid of unused handles.
                        ScavengeNoLock();
                        // And do this again when the number of handles reaches double the current after-scavenge number.
                        _scavengeThreshold = _stringsByHashCode.Count * 2;
                    }
                }
                _stringsByHashCode[hashCode] = handle;
            }

            cacheHit = false;
            return(result);
        }
Esempio n. 2
0
        /// <summary>
        /// Main entrypoint of this cache. Tries to look up a string that matches the given internable. If it succeeds, returns
        /// the string and sets cacheHit to true. If the string is not found, calls ExpensiveConvertToString on the internable,
        /// adds the resulting string to the cache, and returns it, setting cacheHit to false.
        /// </summary>
        /// <param name="internable">The internable describing the string we're looking for.</param>
        /// <param name="cacheHit">true if match found in cache, false otherwise.</param>
        /// <returns>A string matching the given internable.</returns>
        public string GetOrCreateEntry(ref InternableString internable, out bool cacheHit)
        {
            int hashCode = internable.GetHashCode();

            StringWeakHandle?handle;
            string?          result;

            // Get the existing handle from the cache and lock it while we're dereferencing it to prevent a race with the Scavenge
            // method running on another thread and freeing the handle from underneath us.
            if (_stringsByHashCode.TryGetValue(hashCode, out handle))
            {
                lock (handle)
                {
                    result = handle.GetString(ref internable);
                    if (result != null)
                    {
                        cacheHit = true;
                        return(result);
                    }

                    // We have the handle but it's not referencing the right string - create the right string and store it in the handle.
                    result = internable.ExpensiveConvertToString();
                    handle.SetString(result);

                    cacheHit = false;
                    return(result);
                }
            }

            // We don't have the handle in the cache - create the right string, store it in the handle, and add the handle to the cache.
            result = internable.ExpensiveConvertToString();

            handle = new StringWeakHandle();
            handle.SetString(result);
            _stringsByHashCode.TryAdd(hashCode, handle);

            // Remove unused handles if our heuristic indicates that it would be productive.
            int scavengeThreshold = _scavengeThreshold;

            if (_stringsByHashCode.Count >= scavengeThreshold)
            {
                // Before we start scavenging set _scavengeThreshold to a high value to effectively lock other threads from
                // running Scavenge at the same time.
                if (Interlocked.CompareExchange(ref _scavengeThreshold, int.MaxValue, scavengeThreshold) == scavengeThreshold)
                {
                    try
                    {
                        // Get rid of unused handles.
                        Scavenge();
                    }
                    finally
                    {
                        // And do this again when the number of handles reaches double the current after-scavenge number.
                        _scavengeThreshold = _stringsByHashCode.Count * 2;
                    }
                }
            }

            cacheHit = false;
            return(result);
        }